Fix bee targeting fail across wrap world edge
Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge.
How the bee works now:
1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning.
1a) Place target in light area: bee aims for target light area
1b) Place target in gray area: bee aims for target, but flies to gray area first
2) Bee target is recalculated whenever bee passes the wrap world edge.
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE OverloadedStrings #-}
module Votes where
import Control.Monad.Reader
import Control.Monad.State.Strict
import ServerState
import qualified Data.ByteString.Char8 as B
import qualified Data.List as L
import qualified Data.Map as Map
import Data.Maybe
import Control.Applicative
-------------------
import Consts
import Utils
import CoreTypes
import HandlerUtils
import EngineInteraction
voted :: Bool -> Bool -> Reader (ClientIndex, IRnC) [Action]
voted forced vote = do
cl <- thisClient
rm <- thisRoom
uid <- liftM clUID thisClient
case voting rm of
Nothing ->
return [Warning $ loc "There's no voting going on."]
Just voting ->
if (not forced) && (uid `L.notElem` entitledToVote voting) then
return []
else if (not forced) && (uid `L.elem` map fst (votes voting)) then
return [Warning $ loc "You already have voted."]
else if forced && (not $ isAdministrator cl) then
return []
else
((:) (AnswerClients [sendChan cl] ["CHAT", nickServer, loc "Your vote has been counted."]))
<$> (actOnVoting $ voting{votes = (uid, vote):votes voting})
where
actOnVoting :: Voting -> Reader (ClientIndex, IRnC) [Action]
actOnVoting vt = do
let (pro, contra) = L.partition snd $ votes vt
let totalV = length $ entitledToVote vt
let successV = totalV `div` 2 + 1
if (forced && not vote) || (length contra > totalV - successV) then
closeVoting
else if (forced && vote) || (length pro >= successV) then do
a <- act $ voteType vt
c <- closeVoting
return $ c ++ a
else
return [ModifyRoom $ \r -> r{voting = Just vt}]
closeVoting = do
chans <- roomClientsChans
return [
AnswerClients chans ["CHAT", nickServer, loc "Voting closed."]
, ModifyRoom (\r -> r{voting = Nothing})
]
act (VoteKick nickname) = do
(thisClientId, rnc) <- ask
maybeClientId <- clientByNick nickname
rm <- thisRoom
let kickId = fromJust maybeClientId
let kickCl = rnc `client` kickId
let sameRoom = clientRoom rnc thisClientId == clientRoom rnc kickId
return
[KickRoomClient kickId |
isJust maybeClientId
&& sameRoom
&& ((isNothing $ gameInfo rm) || teamsInGame kickCl == 0)
]
act (VoteMap roomSave) = do
rm <- thisRoom
let rs = Map.lookup roomSave (roomSaves rm)
case rs of
Nothing -> return []
Just (location, mp, p) -> do
cl <- thisClient
chans <- roomClientsChans
return $
[ModifyRoom $ \r -> r{params = p, mapParams = mp}
, AnswerClients chans ["CHAT", nickServer, location]
, SendUpdateOnThisRoom
, LoadGhost location]
act (VotePause) = do
rm <- thisRoom
chans <- roomClientsChans
let modifyGameInfo f room = room{gameInfo = fmap f $ gameInfo room}
return [ModifyRoom (modifyGameInfo $ \g -> g{isPaused = not $ isPaused g}),
AnswerClients chans ["CHAT", nickServer, loc "Pause toggled."],
AnswerClients chans ["EM", toEngineMsg "I"]]
act (VoteNewSeed) =
return [SetRandomSeed]
act (VoteHedgehogsPerTeam h) = do
rm <- thisRoom
chans <- roomClientsChans
let answers = concatMap (\t ->
[ModifyRoom $ modifyTeam t{hhnum = h}
, AnswerClients chans ["HH_NUM", teamname t, showB h]]
) $ if length curteams * h > cMaxHHs then [] else curteams
;
curteams =
if isJust $ gameInfo rm then
teamsAtStart . fromJust . gameInfo $ rm
else
teams rm
return $ ModifyRoom (\r -> r{defaultHedgehogsNumber = h}) : answers
startVote :: VoteType -> Reader (ClientIndex, IRnC) [Action]
startVote vt = do
(ci, rnc) <- ask
--cl <- thisClient
rm <- thisRoom
chans <- roomClientsChans
let uids = map (clUID . client rnc) . roomClients rnc $ clientRoom rnc ci
if isJust $ voting rm then
return []
else
return [
ModifyRoom (\r -> r{voting = Just (newVoting vt){entitledToVote = uids}})
, AnswerClients chans ["CHAT", nickServer, B.concat [loc "New voting started", ": ", voteInfo vt]]
, ReactCmd ["VOTE", "YES"]
]
checkVotes :: StateT ServerState IO [Action]
checkVotes = do
rnc <- gets roomsClients
liftM concat $ io $ do
ris <- allRoomsM rnc
mapM (check rnc) ris
where
check rnc ri = do
e <- room'sM rnc voting ri
case e of
Just rv -> do
modifyRoom rnc (\r -> r{voting = if voteTTL rv == 0 then Nothing else Just rv{voteTTL = voteTTL rv - 1}}) ri
if voteTTL rv == 0 then do
chans <- liftM (map sendChan) $ roomClientsM rnc ri
return [AnswerClients chans ["CHAT", nickServer, loc "Voting expired."]]
else
return []
Nothing -> return []
voteInfo :: VoteType -> B.ByteString
voteInfo (VoteKick n) = B.concat [loc "kick", " ", n]
voteInfo (VoteMap n) = B.concat [loc "map", " ", n]
voteInfo (VotePause) = B.concat [loc "pause"]
voteInfo (VoteNewSeed) = B.concat [loc "new seed"]
voteInfo (VoteHedgehogsPerTeam i) = B.concat [loc "hedgehogs per team: ", " ", showB i]