Fix bee targeting fail across wrap world edge
Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge.
How the bee works now:
1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning.
1a) Place target in light area: bee aims for target light area
1b) Place target in gray area: bee aims for target, but flies to gray area first
2) Bee target is recalculated whenever bee passes the wrap world edge.
Name: hedgewars-server
Version: 0.1
Synopsis: hedgewars server
Description: hedgewars server
Homepage: https://www.hedgewars.org/
License: GPL-2
Author: unC0Rr
Maintainer: a.korotaev@hedgewars.org
Category: Game
Build-type: Simple
Cabal-version: >=1.10
Executable hedgewars-server
main-is: hedgewars-server.hs
default-language: Haskell2010
-- Don't forget to update INSTALL.md and .travis.yml when you change these dependencies!
Build-depends:
base >= 4.8,
containers,
vector,
bytestring,
network >= 2.3,
random,
time,
mtl >= 2,
sandi,
hslogger,
process,
deepseq,
utf8-string,
SHA,
entropy,
zlib >= 0.5.3 && < 0.7,
regex-tdfa,
binary >= 0.8.5.1,
-- These dependencies are for OFFICIAL_SERVER only and do not need to be mentioned in docs
yaml >= 0.8.30,
aeson,
text >= 1.2
if !os(windows)
build-depends: unix
ghc-options: -O2
Executable checker
main-is: OfficialServer/checker.hs
default-language: Haskell2010
Build-depends:
base >= 4.8,
containers,
vector,
bytestring,
network >= 2.3,
mtl >= 2,
sandi,
hslogger,
process,
ConfigFile,
directory
if !os(windows)
build-depends: unix
ghc-options: -O2