Fix bee targeting fail across wrap world edge
Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge.
How the bee works now:
1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning.
1a) Place target in light area: bee aims for target light area
1b) Place target in gray area: bee aims for target, but flies to gray area first
2) Bee target is recalculated whenever bee passes the wrap world edge.
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE CPP #-}
module Main where
import System.IO
import System.IO.Error
import Control.Concurrent
import Network
import Control.OldException
import Control.Monad
import System.Random
import Control.Monad.State
import Data.List
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
type SState = Handle
io = liftIO
readPacket :: StateT SState IO [String]
readPacket = do
h <- get
io $ hGetPacket h []
where
hGetPacket h buf = do
l <- hGetLine h
if not $ null l then hGetPacket h (buf ++ [l]) else return buf
waitPacket :: String -> StateT SState IO Bool
waitPacket s = do
p <- readPacket
return $ head p == s
sendPacket :: [String] -> StateT SState IO ()
sendPacket s = do
h <- get
io $ do
mapM_ (hPutStrLn h) s
hPutStrLn h ""
hFlush h
emulateSession :: StateT SState IO ()
emulateSession = do
n <- io $ randomRIO (100000::Int, 100100)
waitPacket "CONNECTED"
sendPacket ["NICK", "test" ++ show n]
waitPacket "NICK"
sendPacket ["PROTO", "41"]
waitPacket "PROTO"
b <- waitPacket "LOBBY:JOINED"
--io $ print b
sendPacket ["QUIT", "BYE"]
return ()
testing = Control.OldException.handle print $ do
putStr "+"
sock <- connectTo "127.0.0.1" (PortNumber 46631)
evalStateT emulateSession sock
--hClose sock
putStr "-"
hFlush stdout
forks = forever $ do
delay <- randomRIO (0::Int, 80000)
threadDelay delay
forkIO testing
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
installHandler sigPIPE Ignore Nothing;
#endif
forks