qmlfrontend/engine_instance.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 03 Jan 2019 19:46:48 +0100
changeset 14535 5ac181cb2396
parent 14394 4409344db447
child 14734 cc6ab1e3f7d5
permissions -rw-r--r--
Fix bee targeting fail across wrap world edge Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge. How the bee works now: 1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning. 1a) Place target in light area: bee aims for target light area 1b) Place target in gray area: bee aims for target, but flies to gray area first 2) Bee target is recalculated whenever bee passes the wrap world edge.

#include "engine_instance.h"

#include <QDebug>
#include <QLibrary>
#include <QOpenGLFunctions>
#include <QSurface>

static QOpenGLContext* currentOpenglContext = nullptr;
extern "C" void (*getProcAddress(const char* fn))() {
  if (!currentOpenglContext)
    return nullptr;
  else
    return currentOpenglContext->getProcAddress(fn);
}

EngineInstance::EngineInstance(const QString& libraryPath, QObject* parent)
    : QObject(parent) {
  QLibrary hwlib(libraryPath);

  if (!hwlib.load())
    qWarning() << "Engine library not found" << hwlib.errorString();

  hedgewars_engine_protocol_version =
      reinterpret_cast<Engine::hedgewars_engine_protocol_version_t*>(
          hwlib.resolve("hedgewars_engine_protocol_version"));
  start_engine =
      reinterpret_cast<Engine::start_engine_t*>(hwlib.resolve("start_engine"));
  generate_preview = reinterpret_cast<Engine::generate_preview_t*>(
      hwlib.resolve("generate_preview"));
  dispose_preview = reinterpret_cast<Engine::dispose_preview_t*>(
      hwlib.resolve("dispose_preview"));
  cleanup = reinterpret_cast<Engine::cleanup_t*>(hwlib.resolve("cleanup"));

  send_ipc = reinterpret_cast<Engine::send_ipc_t*>(hwlib.resolve("send_ipc"));
  read_ipc = reinterpret_cast<Engine::read_ipc_t*>(hwlib.resolve("read_ipc"));

  setup_current_gl_context =
      reinterpret_cast<Engine::setup_current_gl_context_t*>(
          hwlib.resolve("setup_current_gl_context"));
  render_frame =
      reinterpret_cast<Engine::render_frame_t*>(hwlib.resolve("render_frame"));
  advance_simulation = reinterpret_cast<Engine::advance_simulation_t*>(
      hwlib.resolve("advance_simulation"));

  m_isValid = hedgewars_engine_protocol_version && start_engine &&
              generate_preview && dispose_preview && cleanup && send_ipc &&
              read_ipc && setup_current_gl_context && render_frame &&
              advance_simulation;
  emit isValidChanged(m_isValid);

  if (isValid()) {
    qDebug() << "Loaded engine library with protocol version"
             << hedgewars_engine_protocol_version();

    m_instance = start_engine();
  }
}

EngineInstance::~EngineInstance() {
  if (m_isValid) cleanup(m_instance);
}

void EngineInstance::sendConfig(const GameConfig& config) {
  for (auto b : config.config()) {
    send_ipc(m_instance, reinterpret_cast<uint8_t*>(b.data()),
             static_cast<size_t>(b.size()));
  }
}

void EngineInstance::advance(quint32 ticks) {
  advance_simulation(m_instance, ticks);
}

void EngineInstance::renderFrame() { render_frame(m_instance); }

void EngineInstance::setOpenGLContext(QOpenGLContext* context) {
  currentOpenglContext = context;

  auto size = context->surface()->size();
  setup_current_gl_context(m_instance, static_cast<quint16>(size.width()),
                           static_cast<quint16>(size.height()),
                           &getProcAddress);
}

QImage EngineInstance::generatePreview() {
  Engine::PreviewInfo pinfo;

  generate_preview(m_instance, &pinfo);

  QVector<QRgb> colorTable;
  colorTable.resize(256);
  for (int i = 0; i < 256; ++i) colorTable[i] = qRgba(255, 255, 0, i);

  QImage previewImage(pinfo.land, static_cast<int>(pinfo.width),
                      static_cast<int>(pinfo.height), QImage::Format_Indexed8);
  previewImage.setColorTable(colorTable);

  // Cannot use it here, since QImage refers to original bytes
  // dispose_preview(m_instance);

  return previewImage;
}

bool EngineInstance::isValid() const { return m_isValid; }