qmlfrontend/game_config.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 03 Jan 2019 19:46:48 +0100
changeset 14535 5ac181cb2396
parent 14296 61bc44de2b4c
permissions -rw-r--r--
Fix bee targeting fail across wrap world edge Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge. How the bee works now: 1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning. 1a) Place target in light area: bee aims for target light area 1b) Place target in gray area: bee aims for target, but flies to gray area first 2) Bee target is recalculated whenever bee passes the wrap world edge.

#include "game_config.h"

#include <QtEndian>

GameConfig::GameConfig() {}

const char** GameConfig::argv() const {
  m_argv.resize(m_arguments.size());

  for (int i = 0; i < m_arguments.size(); ++i)
    m_argv[i] = m_arguments[i].data();

  return m_argv.data();
}

int GameConfig::argc() const { return m_arguments.size(); }

const QList<QByteArray> GameConfig::config() const {
  QList<QByteArray> cfg = m_cfg;
  cfg.append("\x01!");
  return cfg;
}

void GameConfig::clear() {
  m_arguments.clear();
  m_cfg.clear();
}

void GameConfig::cmdSeed(const QByteArray& seed) { cfgAppend("eseed " + seed); }

void GameConfig::cmdTheme(const QByteArray& theme) {
  cfgAppend("e$theme " + theme);
}

void GameConfig::cmdMapgen(int mapgen) {
  cfgAppend("e$mapgen " + QByteArray::number(mapgen));
}

void GameConfig::cmdTeam(const Team& team) {
  cfgAppend("eaddteam <hash> " + team.color + " " + team.name);

  for (const Hedgehog& h : team.hedgehogs()) {
    cfgAppend("eaddhh " + QByteArray::number(h.level) + " " +
              QByteArray::number(h.hp) + " " + h.name);
    cfgAppend("ehat " + h.hat);
  }
  cfgAppend(
      "eammloadt 9391929422199121032235111001200000000211100101011111000102");
  cfgAppend(
      "eammprob 0405040541600655546554464776576666666155510101115411111114");
  cfgAppend(
      "eammdelay 0000000000000205500000040007004000000000220000000600020000");
  cfgAppend(
      "eammreinf 1311110312111111123114111111111111111211111111111111111111");
  cfgAppend("eammstore");
}

void GameConfig::cfgAppend(const QByteArray& cmd) {
  Q_ASSERT(cmd.size() <= 49215);

  QByteArray sizeBytes;
  if (cmd.size() < 64) {
    quint8 len = static_cast<quint8>(cmd.size());
    sizeBytes = QByteArray::fromRawData(reinterpret_cast<const char*>(&len), 1);
  } else {
    quint16 size = static_cast<quint16>(cmd.size()) - 64;
    size = (size / 256 + 64) * 256 + size & 0xff;
    quint16 size_be = qToBigEndian(size);

    sizeBytes =
        QByteArray::fromRawData(reinterpret_cast<const char*>(&size_be), 2);
  }

  m_cfg.append(sizeBytes + cmd);
}