author | Wuzzy <almikes@aol.com> |
Mon, 10 Apr 2017 20:56:01 +0200 | |
changeset 12216 | 5b525d041fb4 |
parent 11610 | 523b153f7f22 |
child 12386 | e4f8bf43224d |
permissions | -rw-r--r-- |
if(NOT APPLE) configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY) add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake") endif() if(APPLE AND NOT SKIPBUNDLE) find_package(Qt4 REQUIRED QUIET) find_package(SDL2 REQUIRED) find_package(SDL2_image REQUIRED) find_package(SDL2_net REQUIRED) find_package(SDL2_ttf REQUIRED) find_package(SDL2_mixer REQUIRED) find_package(OggVorbis REQUIRED) find_package(PNG REQUIRED) if(NOT NOAUTOUPDATE) find_package(Sparkle) #needed for SPARKLE_FOUND variable #needed because the 'if' clause in the script prints silly policy warnings if(SPARKLE_FOUND) set(SPARKLE_FOUND 1) else() set(SPARKLE_FOUND 0) endif() endif() #use the associated tool from the libraries we've selected string(REGEX REPLACE "(.*)/include.*" "\\1" qt_base_dir "${QT_INCLUDE_DIR}") #remove the ";-framework Cocoa" from the SDL2_LIBRARY variable string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL2_LIBRARY}") #remove the "libSDLmain.a" from the SDL2_LIBRARY variable string(REGEX REPLACE ".*;(.*)" "\\1" sdl_library_only "${sdl_library_only}") #get the neme of the library (harmelss if it is static) string(REGEX REPLACE ".*/(.*)$" "\\1" PNG_LIBNAME "${PNG_LIBRARY}") string(REGEX REPLACE ".*/(.*)$" "\\1" ZLIB_LIBNAME "${ZLIB_LIBRARY}") set(frameworks_dir ${CMAKE_INSTALL_PREFIX}/${target_library_install_dir}) if(${BUILD_ENGINE_LIBRARY}) set(engine_full_path "${frameworks_dir}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}") else() set(engine_full_path "${CMAKE_INSTALL_PREFIX}/hwengine${CMAKE_EXECUTABLE_SUFFIX}") endif() #this tool is present in qt 4.5 but only if you compile from sources #from qt 4.6 is present also in the binary version find_program(macdeployqt_executable NAMES macdeployqt macdeployqt-mac PATHS ${qt_base_dir}/bin) if(NOT macdeployqt_executable) message(FATAL_ERROR "The utility macdeployqt is required to create the bundle (seached: ${qt_base_dir})") endif() #create the .app bundle configure_file(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake) install(SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake CODE "message(STATUS \"Your app bundle is ready\")") #create the .dmg for deployment #first make sure .app exists, then remove any old .dmg with same name, finally run the script add_custom_target(dmg COMMAND make install COMMAND rm -f ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/create-dmg.sh --volname "Hedgewars ${HEDGEWARS_VERSION}" # --volicon icon.icns --window-size 600 470 --icon-size 96 --icon "Hedgewars" 190 190 --app-drop-link 410 190 --background "${CMAKE_CURRENT_SOURCE_DIR}/../misc/dmgBackground.png" ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg ${CMAKE_BINARY_DIR}/Hedgewars.app WORKING_DIRECTORY ${CMAKE_BINARY_DIR}) endif()