------------------- ABOUT ----------------------
--
-- This is the mission to acquire the last part.
-- This mission is the cameo of Professor Hogevil
-- who has took hostages H and Dr. Cornelius.
-- Hog Solo has to defeat him and his thugs.
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")
----------------- VARIABLES --------------------
-- globals
local campaignName = loc("A Space Adventure")
local missionName = loc("Death planet")
-- dialogs
local dialog01 = {}
-- missions objectives
local goals = {
[dialog01] = {missionName, loc("The final part"), loc("Defeat Professor Hogevil!"), 1, 4500},
}
-- crates
local portalCrate = {x = 1520, y = 1950}
local cakeCrate = {x = 325, y = 1500}
-- hogs
local hero = {}
local paoth1 = {}
local paoth2 = {}
local professor = {}
local thug1 = {}
local thug2 = {}
local thug3 = {}
local thug4 = {}
local thug5 = {}
local thug6 = {}
local thug7 = {}
local thugs = { thug1, thug2, thug3, thug4, thug5, thug6, thug7 }
-- teams
local teamA = {}
local teamB = {}
local teamC = {}
-- hedgehogs values
hero.name = "Hog Solo"
hero.x = 520
hero.y = 845
hero.dead = false
paoth1.name = "H"
paoth1.x = 3730
paoth1.y = 1480
paoth2.name = "Dr. Cornelius"
paoth2.x = 3800
paoth2.y = 1480
professor.name = "Prof. Hogevil"
--professor.x = 3630
--professor.y = 1480
professor.dead = false
thug1.x = 1265
thug1.y = 1400
thug1.health = 100
thug2.x = 2035
thug2.y = 1320
thug2.health = 100
thug3.x = 1980
thug3.y = 815
thug3.health = 35
thug3.turnLeft = true
thug4.x = 2830
thug4.y = 1960
thug4.health = 80
thug5.x = 2890
thug5.y = 1960
thug5.health = 80
thug6.x = 2940
thug6.y = 1960
thug6.health = 80
thug7.x = 2990
thug7.y = 1960
thug7.health = 80
teamA.name = loc("Hog Solo")
teamA.color = tonumber("38D61C",16) -- green
teamB.name = loc("PAotH")
teamB.color = tonumber("FF0000",16) -- red
teamC.name = loc("Professor")
teamC.color = tonumber("0033FF",16) -- blue
-------------- LuaAPI EVENT HANDLERS ------------------
function onGameInit()
Seed = 1
TurnTime = 25000
CaseFreq = 0
MinesNum = 3
MinesTime = 1500
Explosives = 2
Delay = 3
HealthCaseAmount = 50
SuddenDeathTurns = 100
Map = "death01_map"
Theme = "Hell"
-- Hog Solo
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
AnimSetGearPosition(hero.gear, hero.x, hero.y)
-- PAotH
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
paoth1.gear = AddHog(paoth1.name, 0, 100, "war_desertgrenadier1")
AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y)
HogTurnLeft(paoth1.gear, true)
paoth2.gear = AddHog(paoth2.name, 0, 100, "war_desertgrenadier1")
AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y)
HogTurnLeft(paoth2.gear, true)
-- Professor and Thugs
AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
professor.human = AddHog(professor.name, 0, 300, "war_desertgrenadier1")
AnimSetGearPosition(professor.human, hero.x + 70, hero.y)
HogTurnLeft(professor.human, true)
AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
professor.bot = AddHog(professor.name, 1, 300, "war_desertgrenadier1")
AnimSetGearPosition(professor.bot, paoth1.x - 100, paoth1.y)
HogTurnLeft(professor.bot, true)
professor.gear = professor.bot
for i=1,table.getn(thugs) do
thugs[i].gear = AddHog("thug #"..i, 1, thugs[i].health, "war_desertgrenadier1")
AnimSetGearPosition(thugs[i].gear, thugs[i].x, thugs[i].y)
HogTurnLeft(thugs[i].gear, not thugs[i].turnLeft)
end
AnimInit()
AnimationSetup()
end
function onGameStart()
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
AddEvent(onEnemiesDeath, {hero.gear}, enemiesDeath, {hero.gear}, 0)
-- add crates
SpawnAmmoCrate(portalCrate.x, portalCrate.y, amPortalGun)
SpawnAmmoCrate(cakeCrate.x, cakeCrate.y, amCake)
SpawnHealthCrate(cakeCrate.x + 40, cakeCrate.y)
-- add explosives
AddGear(1900, 850, gtExplosives, 0, 0, 0, 0)
AddGear(1900, 800, gtExplosives, 0, 0, 0, 0)
AddGear(1900, 750, gtExplosives, 0, 0, 0, 0)
AddGear(1900, 710, gtExplosives, 0, 0, 0, 0)
-- add mines
AddGear(3520, 1650, gtMine, 0, 0, 0, 0)
AddGear(3480, 1680, gtMine, 0, 0, 0, 0)
AddGear(3440, 1690, gtMine, 0, 0, 0, 0)
AddGear(3400, 1710, gtMine, 0, 0, 0, 0)
-- add girders
PlaceGirder(3770, 1370, 4)
PlaceGirder(3700, 1460, 6)
PlaceGirder(3840, 1460, 6)
-- add ammo
-- hero ammo
AddAmmo(hero.gear, amRope, 2)
AddAmmo(hero.gear, amBazooka, 3)
AddAmmo(hero.gear, amParachute, 1)
AddAmmo(hero.gear, amGrenade, 6)
AddAmmo(hero.gear, amDEagle, 4)
-- evil ammo
AddAmmo(professor.gear, amRope, 4)
AddAmmo(professor.gear, amBazooka, 8)
AddAmmo(professor.gear, amSwitch, 100)
AddAmmo(professor.gear, amGrenade, 8)
AddAmmo(professor.gear, amDEagle, 8)
HideHog(professor.bot)
--DeleteGear(professor.human)
--RestoreHog(professor.bot)
AddAnim(dialog01)
SendHealthStatsOff()
end
function onNewTurn()
if CurrentHedgehog == paoth1.gear or CurrentHedgehog == paoth2.gear then
TurnTimeLeft = 0
end
end
function onGameTick()
AnimUnWait()
if ShowAnimation() == false then
return
end
ExecuteAfterAnimations()
CheckEvents()
end
function onAmmoStoreInit()
SetAmmo(amCake, 0, 0, 0, 1)
SetAmmo(amPortalGun, 0, 0, 0, 1)
end
function onGearDelete(gear)
if gear == hero.gear then
hero.dead = true
elseif gear == professor.gear then
professor.dead = true
end
end
function onPrecise()
if GameTime > 3000 then
SetAnimSkip(true)
end
end
-------------- EVENTS ------------------
function onHeroDeath(gear)
if hero.dead then
return true
end
return false
end
function onEnemiesDeath(gear)
local allDead = true
if professor.dead then
for i=1,table.getn(thugs) do
if GetHealth(thugs[i]) then
allDead = false
break
end
end
else
allDead = false
end
return allDead
end
-------------- ACTIONS ------------------
function heroDeath(gear)
SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1
SendStat('siCustomAchievement', loc("To win the game you have to eliminate your enemies")) --11
SendStat('siPlayerKills','1',teamC.name)
SendStat('siPlayerKills','0',teamA.name)
EndGame()
end
function enemiesDeath(gear)
SendStat('siGameResult', loc("Congratulations, you won!")) --1
SendStat('siCustomAchievement', loc("You have successfuly eliminated Professor Hogevil")) --11
SendStat('siCustomAchievement', loc("You have rescued H and Dr. Cornelius")) --11
SendStat('siCustomAchievement', loc("You have acquired the device")) --11
SendStat('siPlayerKills','1',teamA.name)
SendStat('siPlayerKills','0',teamC.name)
EndGame()
end
-------------- ANIMATIONS ------------------
function Skipanim(anim)
if goals[anim] ~= nil then
ShowMission(unpack(goals[anim]))
end
startBattle()
end
function AnimationSetup()
-- DIALOG01, GAME START, INTRODUCTION
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the Death Planet, where no other hog lives..."), 5000}})
table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Welcome HogSolo, surpised to see me?"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("As you can see I have survived our last encounter and I had time to plot my master plan!"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("I've thought that the best way to get the device is to let you collect most of the parts for me!"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("So, now I got the last part and I have your friends captured..."), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("So, will you give me the other parts?"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I will never hand you the parts!"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimWait, args = {professor.human, 3000}})
table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Then prepare for battle!"), SAY_SAY, 4000}})
table.insert(dialog01, {func = startBattle, args = {}})
end
-------------- OTHER FUNCTIONS -----------------
function startBattle()
DeleteGear(professor.human)
RestoreHog(professor.bot)
AnimSwitchHog(professor.gear)
TurnTimeLeft = 0
end