misc/libphysfs/archiver_wad.c
author nemo
Mon, 11 May 2015 13:53:08 -0400
changeset 10942 5d7dd938dedc
parent 10017 de822cd3df3a
child 12213 bb5522e88ab2
permissions -rw-r--r--
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.

/*
 * WAD support routines for PhysicsFS.
 *
 * This driver handles DOOM engine archives ("wads").
 * This format (but not this driver) was designed by id Software for use
 *  with the DOOM engine.
 * The specs of the format are from the unofficial doom specs v1.666
 * found here: http://www.gamers.org/dhs/helpdocs/dmsp1666.html
 * The format of the archive: (from the specs)
 *
 *  A WAD file has three parts:
 *  (1) a twelve-byte header
 *  (2) one or more "lumps"
 *  (3) a directory or "info table" that contains the names, offsets, and
 *      sizes of all the lumps in the WAD
 *
 *  The header consists of three four-byte parts:
 *    (a) an ASCII string which must be either "IWAD" or "PWAD"
 *    (b) a 4-byte (long) integer which is the number of lumps in the wad
 *    (c) a long integer which is the file offset to the start of
 *    the directory
 *
 *  The directory has one 16-byte entry for every lump. Each entry consists
 *  of three parts:
 *
 *    (a) a long integer, the file offset to the start of the lump
 *    (b) a long integer, the size of the lump in bytes
 *    (c) an 8-byte ASCII string, the name of the lump, padded with zeros.
 *        For example, the "DEMO1" entry in hexadecimal would be
 *        (44 45 4D 4F 31 00 00 00)
 *
 * Note that there is no way to tell if an opened WAD archive is a
 *  IWAD or PWAD with this archiver.
 * I couldn't think of a way to provide that information, without being too
 *  hacky.
 * I don't think it's really that important though.
 *
 *
 * Please see the file LICENSE.txt in the source's root directory.
 *
 * This file written by Travis Wells, based on the GRP archiver by
 *  Ryan C. Gordon.
 */

#define __PHYSICSFS_INTERNAL__
#include "physfs_internal.h"

#if PHYSFS_SUPPORTS_WAD

static UNPKentry *wadLoadEntries(PHYSFS_Io *io, PHYSFS_uint32 fileCount)
{
    PHYSFS_uint32 directoryOffset;
    UNPKentry *entries = NULL;
    UNPKentry *entry = NULL;

    BAIL_IF_MACRO(!__PHYSFS_readAll(io, &directoryOffset, 4), ERRPASS, 0);
    directoryOffset = PHYSFS_swapULE32(directoryOffset);

    BAIL_IF_MACRO(!io->seek(io, directoryOffset), ERRPASS, 0);

    entries = (UNPKentry *) allocator.Malloc(sizeof (UNPKentry) * fileCount);
    BAIL_IF_MACRO(!entries, PHYSFS_ERR_OUT_OF_MEMORY, NULL);

    for (entry = entries; fileCount > 0; fileCount--, entry++)
    {
        if (!__PHYSFS_readAll(io, &entry->startPos, 4)) goto failed;
        if (!__PHYSFS_readAll(io, &entry->size, 4)) goto failed;
        if (!__PHYSFS_readAll(io, &entry->name, 8)) goto failed;

        entry->name[8] = '\0'; /* name might not be null-terminated in file. */
        entry->size = PHYSFS_swapULE32(entry->size);
        entry->startPos = PHYSFS_swapULE32(entry->startPos);
    } /* for */

    return entries;

failed:
    allocator.Free(entries);
    return NULL;
} /* wadLoadEntries */


static void *WAD_openArchive(PHYSFS_Io *io, const char *name, int forWriting)
{
    PHYSFS_uint8 buf[4];
    UNPKentry *entries = NULL;
    PHYSFS_uint32 count = 0;

    assert(io != NULL);  /* shouldn't ever happen. */

    BAIL_IF_MACRO(forWriting, PHYSFS_ERR_READ_ONLY, NULL);
    BAIL_IF_MACRO(!__PHYSFS_readAll(io, buf, sizeof (buf)), ERRPASS, NULL);
    if ((memcmp(buf, "IWAD", 4) != 0) && (memcmp(buf, "PWAD", 4) != 0))
        BAIL_MACRO(PHYSFS_ERR_UNSUPPORTED, NULL);

    BAIL_IF_MACRO(!__PHYSFS_readAll(io, &count, sizeof (count)), ERRPASS, NULL);
    count = PHYSFS_swapULE32(count);

    entries = wadLoadEntries(io, count);
    BAIL_IF_MACRO(!entries, ERRPASS, NULL);
    return UNPK_openArchive(io, entries, count);
} /* WAD_openArchive */


const PHYSFS_Archiver __PHYSFS_Archiver_WAD =
{
    {
        "WAD",
        "DOOM engine format",
        "Travis Wells <traviswells@mchsi.com>",
        "http://www.3dmm2.com/doom/",
    },
    WAD_openArchive,        /* openArchive() method    */
    UNPK_enumerateFiles,     /* enumerateFiles() method */
    UNPK_openRead,           /* openRead() method       */
    UNPK_openWrite,          /* openWrite() method      */
    UNPK_openAppend,         /* openAppend() method     */
    UNPK_remove,             /* remove() method         */
    UNPK_mkdir,              /* mkdir() method          */
    UNPK_closeArchive,       /* closeArchive() method   */
    UNPK_stat                /* stat() method           */
};

#endif  /* defined PHYSFS_SUPPORTS_WAD */

/* end of wad.c ... */