#[derive(PartialEq, Eq, Clone, Debug)]
pub enum ServerVar {
MOTDNew(String),
MOTDOld(String),
LatestProto(u32),
}
#[derive(PartialEq, Eq, Clone, Debug)]
pub enum GameCfg {
FeatureSize(u32),
MapType(String),
MapGenerator(u32),
MazeSize(u32),
Seed(String),
Template(u32),
Ammo(String, Option<String>),
Scheme(String, Option<Vec<String>>),
Script(String),
Theme(String),
DrawnMap(String)
}
#[derive(PartialEq, Eq, Clone, Debug)]
pub struct TeamInfo {
pub name: String,
pub color: u8,
pub grave: String,
pub fort: String,
pub voice_pack: String,
pub flag: String,
pub difficulty: u8,
pub hedgehogs_number: u8,
pub hedgehogs: [HedgehogInfo; 8],
}
#[derive(PartialEq, Eq, Clone, Debug)]
pub struct HedgehogInfo {
pub name: String,
pub hat: String,
}