engine: Added JNI-compatible function to start map generation
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*//** * @file SDL_active.h * Include file for SDL application focus event handling */#ifndef _SDL_active_h#define _SDL_active_h#include "SDL_stdinc.h"#include "SDL_error.h"#include "begin_code.h"/* Set up for C function definitions, even when using C++ */#ifdef __cplusplusextern "C" {#endif/** @name The available application states *//*@{*/#define SDL_APPMOUSEFOCUS 0x01 /**< The app has mouse coverage */#define SDL_APPINPUTFOCUS 0x02 /**< The app has input focus */#define SDL_APPACTIVE 0x04 /**< The application is active *//*@}*//* Function prototypes *//** * This function returns the current state of the application, which is a * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to * see your application, otherwise it has been iconified or disabled. */extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);/* Ends C function definitions when using C++ */#ifdef __cplusplus}#endif#include "close_code.h"#endif /* _SDL_active_h */