Hedgeroid: Reworked player and room lists, added menus, added playername query
Still work in progress...
module PascalPreprocessor where
import Text.Parsec
import Control.Monad.IO.Class
import Control.Monad
import System.IO
import qualified Data.Map as Map
import Data.Char
-- comments are removed
comment = choice [
char '{' >> notFollowedBy (char '$') >> manyTill anyChar (try $ char '}') >> return ""
, (try $ string "(*") >> manyTill anyChar (try $ string "*)") >> return ""
, (try $ string "//") >> manyTill anyChar (try newline) >> return "\n"
]
initDefines = Map.fromList [
("FPC", "")
, ("PAS2C", "")
]
preprocess :: String -> IO String
preprocess fn = do
r <- runParserT (preprocessFile fn) (initDefines, [True]) "" ""
case r of
(Left a) -> do
hPutStrLn stderr (show a)
return ""
(Right a) -> return a
where
preprocessFile fn = do
f <- liftIO (readFile fn)
setInput f
preprocessor
preprocessor, codeBlock, switch :: ParsecT String (Map.Map String String, [Bool]) IO String
preprocessor = chainr codeBlock (return (++)) ""
codeBlock = do
s <- choice [
switch
, comment
, char '\'' >> many (noneOf "'\n") >>= \s -> char '\'' >> return ('\'' : s ++ "'")
, identifier >>= replace
, noneOf "{" >>= \a -> return [a]
]
(_, ok) <- getState
return $ if and ok then s else ""
--otherChar c = c `notElem` "{/('_" && not (isAlphaNum c)
identifier = do
c <- letter <|> oneOf "_"
s <- many (alphaNum <|> oneOf "_")
return $ c:s
switch = do
try $ string "{$"
s <- choice [
include
, ifdef
, if'
, elseSwitch
, endIf
, define
, unknown
]
return s
include = do
try $ string "INCLUDE"
spaces
(char '"')
fn <- many1 $ noneOf "\"\n"
char '"'
spaces
char '}'
f <- liftIO (readFile fn `catch` error ("File not found: " ++ fn))
c <- getInput
setInput $ f ++ c
return ""
ifdef = do
s <- try (string "IFDEF") <|> try (string "IFNDEF")
let f = if s == "IFNDEF" then not else id
spaces
d <- identifier
spaces
char '}'
updateState $ \(m, b) ->
(m, (f $ d `Map.member` m) : b)
return ""
if' = do
s <- try (string "IF" >> notFollowedBy alphaNum)
manyTill anyChar (char '}')
--char '}'
updateState $ \(m, b) ->
(m, False : b)
return ""
elseSwitch = do
try $ string "ELSE}"
updateState $ \(m, b:bs) -> (m, (not b):bs)
return ""
endIf = do
try $ string "ENDIF}"
updateState $ \(m, b:bs) -> (m, bs)
return ""
define = do
try $ string "DEFINE"
spaces
i <- identifier
d <- ((string ":=" >> return ())<|> spaces) >> many (noneOf "}")
char '}'
updateState $ \(m, b) -> (if (and b) && (head i /= '_') then Map.insert i d m else m, b)
return ""
replace s = do
(m, _) <- getState
return $ Map.findWithDefault s s m
unknown = do
fn <- many1 $ noneOf "}\n"
char '}'
return $ "{$" ++ fn ++ "}"