fix zoom smoothness
some more work for weapons on the ifrontend
bugfix for the gameconfig page
//
// FortsViewController.m
// HedgewarsMobile
//
// Created by Vittorio on 08/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "FortsViewController.h"
#import "CommodityFunctions.h"
#import "UIImageExtra.h"
@implementation FortsViewController
@synthesize teamDictionary, fortArray, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
NSArray *directoryContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:FORTS_DIRECTORY() error:NULL];
NSMutableArray *filteredContents = [[NSMutableArray alloc] initWithCapacity:([directoryContents count] / 2)];
// we need to remove the double entries and the L.png suffix
for (int i = 0; i < [directoryContents count]; i++) {
if (i % 2) {
NSString *currentName = [directoryContents objectAtIndex:i];
NSString *correctName = [currentName substringToIndex:([currentName length] - 5)];
[filteredContents addObject:correctName];
}
}
self.fortArray = filteredContents;
[filteredContents release];
/*
// this creates a scaled down version of the image
NSMutableArray *spriteArray = [[NSMutableArray alloc] initWithCapacity:[fortArray count]];
for (NSString *fortName in fortArray) {
NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@L.png", fortsDirectory, fortName];
UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
[fortFile release];
[spriteArray addObject:[fortSprite scaleToSize:CGSizeMake(196,196)]];
[fortSprite release];
}
self.fortSprites = spriteArray;
[spriteArray release];
*/
// statically set row height instead of using delegate method for performance reasons
self.tableView.rowHeight = 200;
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self.tableView reloadData];
[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.fortArray count];
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:CellIdentifier] autorelease];
}
NSString *fortName = [fortArray objectAtIndex:[indexPath row]];
cell.textLabel.text = fortName;
// this creates a scaled down version of the image
// TODO: create preview files, scaling is way too slow!
NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@L.png", FORTS_DIRECTORY(), fortName];
UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
[fortFile release];
cell.imageView.image = [fortSprite scaleToSize:CGSizeMake(196,196)];
[fortSprite release];
cell.detailTextLabel.text = @"Insert funny description here";
if ([cell.textLabel.text isEqualToString:[self.teamDictionary objectForKey:@"fort"]]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
self.lastIndexPath = indexPath;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
if (newRow != oldRow) {
// if the two selected rows differ update data on the hog dictionary and reload table content
[self.teamDictionary setValue:[fortArray objectAtIndex:newRow] forKey:@"fort"];
// tell our boss to write this new stuff on disk
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
newCell.accessoryType = UITableViewCellAccessoryCheckmark;
UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
oldCell.accessoryType = UITableViewCellAccessoryNone;
self.lastIndexPath = indexPath;
[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
[aTableView deselectRowAtIndexPath:indexPath animated:YES];
[self.navigationController popViewControllerAnimated:YES];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Relinquish ownership any cached data, images, etc that aren't in use.
}
-(void) viewDidUnload {
self.teamDictionary = nil;
self.lastIndexPath = nil;
self.fortArray = nil;
[super viewDidUnload];
MSG_DIDUNLOAD();
}
- (void)dealloc {
[teamDictionary release];
[lastIndexPath release];
[fortArray release];
// [fortSprites release];
[super dealloc];
}
@end