fix zoom smoothness
some more work for weapons on the ifrontend
bugfix for the gameconfig page
//
// HogButtonView.m
// HedgewarsMobile
//
// Created by Vittorio on 20/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "SquareButtonView.h"
#import <QuartzCore/QuartzCore.h>
#import "CommodityFunctions.h"
#import "UIImageExtra.h"
@implementation SquareButtonView
@synthesize colorArray, selectedColor, ownerDictionary;
-(id) initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
colorIndex = -1;
selectedColor = 0;
// list of allowed colors
NSArray *colors = [[NSArray alloc] initWithObjects: [NSNumber numberWithUnsignedInt:4421353], // bluette
[NSNumber numberWithUnsignedInt:4100897], // greeeen
[NSNumber numberWithUnsignedInt:10632635], // violett
[NSNumber numberWithUnsignedInt:16749353], // oranngy
[NSNumber numberWithUnsignedInt:14483456], // reddish
[NSNumber numberWithUnsignedInt:7566195], // graaaay
nil];
self.colorArray = colors;
[colors release];
// set the color to the first available one
[self nextColor];
// this makes the button round and nice
[self.layer setCornerRadius:7.0f];
[self.layer setMasksToBounds:YES];
// this changes the color at button press
[self addTarget:self action:@selector(nextColor) forControlEvents:UIControlEventTouchUpInside];
self.backgroundColor = [UIColor blackColor];
}
return self;
}
-(void) nextColor {
colorIndex++;
if (colorIndex >= [colorArray count])
colorIndex = 0;
NSUInteger color = [[self.colorArray objectAtIndex:colorIndex] unsignedIntValue];
[self selectColor:color];
[ownerDictionary setObject:[NSNumber numberWithInt:color] forKey:@"color"];
}
-(void) selectColor:(NSUInteger) color {
if (color != selectedColor) {
selectedColor = color;
UIGraphicsBeginImageContext(self.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetRGBFillColor(context, ((color & 0x00FF0000) >> 16)/255.0f,
((color & 0x0000FF00) >> 8)/255.0f,
(color & 0x000000FF)/255.0f,
1.0f);
CGContextFillRect(context, CGRectMake(1.1, 1.1, self.frame.size.width-2.2, self.frame.size.height-2.2));
UIImageView *resultingImage = [[UIImageView alloc] initWithImage: UIGraphicsGetImageFromCurrentImageContext()];
UIGraphicsEndImageContext();
[self setImage:resultingImage.image forState:UIControlStateNormal];
[resultingImage release];
}
/*
self.backgroundColor = [UIColor colorWithRed:((color & 0x00FF0000) >> 16)/255.0f
green:((color & 0x0000FF00) >> 8)/255.0f
blue: (color & 0x000000FF)/255.0f
alpha:1.0f];
*/
}
-(void) dealloc {
[ownerDictionary release];
[colorArray release];
[super dealloc];
}
@end