ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
#ifndef _TYPES_H_
#define _TYPES_H_
#include "pas2c.h"
/*
* Not very useful currently
*/
typedef double TDate;
typedef double TTime;
typedef double TDateTime;
typedef string255 TMonthNameArray[13];
typedef string255 TWeekNameArray[8];
typedef struct {
Byte CurrencyFormat;
Byte NegCurrFormat;
Char ThousandSeparator;
Char DecimalSeparator;
Byte CurrencyDecimals;
Char DateSeparator;
Char TimeSeparator;
Char ListSeparator;
string255 CurrencyString;
string255 ShortDateFormat;
string255 LongDateFormat;
string255 TimeAMString;
string255 TimePMString;
string255 ShortTimeFormat;
string255 LongTimeFormat;
TMonthNameArray ShortMonthNames;
TMonthNameArray LongMonthNames;
TWeekNameArray ShortDayNames;
TWeekNameArray LongDayNames;
Word TwoDigitYearCenturyWindow;
}TFormatSettings;
#endif