share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua
author Wuzzy <Wuzzy2@mail.ru>
Mon, 12 Mar 2018 02:09:21 +0100
changeset 13169 6869d27a2f3f
parent 13108 f3f8d017f994
child 13172 159004144897
permissions -rw-r--r--
ACF7: Add one pick hammer in crate Players often reported to screw up with the pick hammer, which is quite annoying. With one pick hammer more, this mission should be slightly less annoying.

--[[                  ___                   ___
                    (   )                 (   )
___ .-. .-. ___  ___ | |_    .---. ___ .-. | |_
(   )   '   (   )(   (   __) / .-, (   )   (   __)
|  .-.  .-. | |  | | | |   (__) ; ||  .-. .| |
| |  | |  | | |  | | | | ___ .'`  || |  | || | ___
| |  | |  | | |  | | | |(   / .'| || |  | || |(   )
| |  | |  | | |  | | | | | | /  | || |  | || | | |
| |  | |  | | |  ; ' | ' | ; |  ; || |  | || ' | |
| |  | |  | ' `-'  / ' `-' ' `-'  || |  | |' `-' ;
(___)(___)(___'.__.'   `.__.`.__.'_(___)(___)`.__.


----  Recommended settings:
----    * one hedgehog per team
----    * 'Small' one-island map

--]]

HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")
HedgewarsScriptLoad("/Scripts/Params.lua")

--[[
    MUTANT SCRIPT

    To Do:  -Clean-up this fucking piece of code
            -Debug
            -Find a girlfriend
            -Fix Sheepluva's hat  +[p]
            -Cookies
-----------------------]]

local hhs = {}
local numhhs = 0
local meh = false

local gameOver=false

local mutant = nil
local mutant_base_health = 200
local mutant_base_disease = 25
local disease_timer = 2000

local kill_reward = nil
local mt_hurt=false

local killsCounter = 0

local team_fire_punishment = 3
local mutant_kill_reward = 2

local hh_weapons = { amBazooka, amGrenade, amShotgun, amMine}

local mt_weapons = {amWatermelon, amHellishBomb, amBallgun, amRCPlane, amTeleport}

local disease=0
local timer=0

local winScore = 15
local hogsLimit = 1

local teams = {}

local circles = {}
local circleFrame = -1

-- Variables for custom achievements

-- Most kills in 1 turn
local recordKills = 0
local recordKillsHogName = nil
local recordKillsTeamName = nil

-- Most suicides
local recordSuicides = 0
local recordSuicidesHogName = nil
local recordSuicidesTeamName = nil

-- Most skips
local recordSkips = 0
local recordSkipsHogName = nil
local recordSkipsTeamName = nil

-- Most crates collected 
local recordCrates = 0
local recordCratesHogName = nil
local recordCratesTeamName = nil

-- Most deaths
local recordDeaths = 0
local recordDeathsHogName = nil
local recordDeathsTeamName = nil

-- Total killed hedgehogs
local totalKills = 0

-- Total damage
local totalDamage = 0

local mutantHat = "WhySoSerious"
local feederHat = "poke_slowpoke"

function rules()

	local ruleSet = loc("Hedgehogs will be revived after their death.") .. "|" ..
	string.format(loc("Mines explode after %d s."), div(MinesTime, 1000)) .. "|" ..
	loc("The first hedgehog to kill someone becomes the Mutant.") .. "|" ..
	loc("The Mutant has super weapons and a lot of health.") .. "|" ..
	loc("The Mutant loses health quickly, but gains health by killing.") .. "|" ..
	" |" ..
	loc("Score points by killing other hedgehogs.") .. "|" ..
	loc("The hedgehog with least points (or most deaths) becomes the Bottom Feeder.") .. "|" ..
	loc("The score and deaths are shown next to the team bar.") .. "|" ..
	string.format(loc("Goal: Score %d points or more to win!"), winScore) .. "|" ..
        " |" ..
	loc("Scoring: ") .. "|" ..
	loc("+2 for becoming the Mutant") .. "|" ..
	loc("+1 to the Mutant for killing anyone") .. "|" ..
	loc("+1 to the Bottom Feeder for killing anyone") .. "|" ..
	loc("-1 to anyone for a suicide")

	return ruleSet

end

function showStartingInfo()

	ShowMission(loc("Mutant"), loc("A Hedgewars tag game"), rules(), 1, 5000)

end

function onGameInit()
    TurnTime = 20000
    WaterRise = 0
    HealthDecrease = 0
    EnableGameFlags(gfResetWeps, gfPerHogAmmo)
    HealthCaseProb=0
    HealthCaseAmount=0
    MinesTime=1000
    CaseFreq = 2
end


function limitHogs(gear)
    cnthhs = cnthhs + 1
    if cnthhs > 1 then
        hogLimitHit = true
        SetEffect(gear, heResurrectable, 0)
        setGearValue(gear, "excess", true)
        DeleteGear(gear)
    end
end

function onGameStart()
    SendHealthStatsOff()
    SendRankingStatsOff()
    SendAchievementsStatsOff()
    trackTeams()
    teamScan()
    runOnHogs(saveStuff)

    hogLimitHit = false
    for i=0 , TeamsCount - 1 do
        cnthhs = 0
        runOnHogsInTeam(limitHogs, teams[i])
    end
    if hogLimitHit then
        WriteLnToChat(loc("Only one hog per team allowed! Excess hogs will be removed."))
    end
    showStartingInfo()
end



function giveWeapons(gear)
    if gear == mutant then
        AddAmmo(gear, amRope)
        for i=1, #mt_weapons do
            AddAmmo(gear, mt_weapons[i])
        end

    else
        for i=1, #hh_weapons do
            AddAmmo(gear,hh_weapons[i])
        end
    end
end

function onAmmoStoreInit()

    SetAmmo(amSkip, 9, 0, 0, 0)
    SetAmmo(amRope,0,1,0,5)
    SetAmmo(amSnowball,0,1,0,1)

    for i=1, #hh_weapons do
        SetAmmo(hh_weapons[i], 0, 0, 0, 1)
    end

    for i=1, #mt_weapons do
        SetAmmo(mt_weapons[i], 0, 3, 0, 1)
    end

end

function drawCircles()
    for i = 0, #hhs do
        if circles[hhs[i]] ~= nil then
            DeleteVisualGear(circles[hhs[i]])
            circles[hhs[i]] = nil
        end

        if hhs[i] ~= CurrentHedgehog then
            if mutant == nil then
                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080)
            elseif CurrentHedgehog == mutant then
                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070)
            elseif getGearValue(CurrentHedgehog, "Feeder") and hhs[i] ~= mutant then
                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070)
            elseif hhs[i] == mutant then
                circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
                SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080)
            end
        end
    end
    circleFrame = 0
end

function onNewTurn()

    trackTeams()
    killsCounter = 0

    if mutant == nil then
        AddCaption( loc("First killer will mutate"), 0xFFFFFFFF, capgrpGameState )
    end

    checkScore()

    for i=0, TeamsCount-1 do
        SendStat(siClanHealth, getTeamValue(teams[i], "Score"), teams[i])
    end

    giveWeapons(CurrentHedgehog)
    drawCircles()
    setAIHints()
    kill_reward= numhhs*10

    if CurrentHedgehog == mutant then
        mt_hurt=true
        disease= mutant_base_disease - numhhs
    else
        mt_hurt=false
    end

    setGearValue(CurrentHedgehog, "Alive", true)

end

function countBodies()
        if killsCounter == 2 then
            AddCaption(loc("Double kill!"), 0xFFFFFFFF, capgrpGameState )
        elseif killsCounter == 3 then
            AddCaption(loc("Mega kill!"), 0xFFFFFFFF, capgrpGameState )
            PlaySound(sndRegret)
        elseif killsCounter == 4 then
            AddCaption(loc("Ultra kill!"), 0xFFFFFFFF, capgrpGameState )
        elseif killsCounter == 5 then
            AddCaption(loc("Monster kill!"), 0xFFFFFFFF, capgrpGameState )
            PlaySound(sndIllGetYou)
        elseif killsCounter == 6 then
            AddCaption(loc("Ludicrous kill!"), 0xFFFFFFFF, capgrpGameState )
            PlaySound(sndNutter)
        elseif killsCounter == 7 then
            AddCaption(loc("Holy shit!"), 0xFFFFFFFF, capgrpGameState )
            PlaySound(sndLaugh)
        elseif killsCounter > 8 then
            AddCaption(loc("Insanity!"), 0xFFFFFFFF, capgrpGameState )
        end

        if killsCounter > recordKills then
            recordKills = killsCounter
            recordKillsHogName = getGearValue(CurrentHedgehog, "Name")
            recordKillsTeamName = GetHogTeamName(CurrentHedgehog)
        end
end

function onGameTick()

    if circleFrame > -1 then
        for i = 0, #hhs do
            if circles[hhs[i]] ~= nil and hhs[i]~= nil then
                hhx, hhy = GetGearPosition(hhs[i])
                X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint = GetVisualGearValues(circles[hhs[i]])
                SetVisualGearValues(circles[hhs[i]], hhx + 1, hhy - 3, 0, 0, 0, 0, 0, 40 - (circleFrame % 25), Timer, Tint)
            end
        end

        circleFrame = circleFrame + 0.06

        if circleFrame >= 25 then
            for i = 0, #hhs do
                if circles[hhs[i]] ~= nil then
                    DeleteVisualGear(circles[hhs[i]])
                    circles[hhs[i]] = nil
                end
            end
        end
    end

    if TurnTimeLeft==0 and mt_hurt then
        mt_hurt = false
    end

    if mt_hurt and mutant~=nil then
        timer = timer + 1
            if timer > disease_timer then
                timer = 0
                SetHealth(mutant, GetHealth(mutant)-disease )
                AddVisualGear(GetX(mutant), GetY(mutant)-5, vgtHealthTag, disease, true)
                    if GetHealth(mutant)<=0 then
                        SetHealth(mutant,0)
                        mt_hurt= false
                        setGearValue(mutant,"SelfDestruct",true)
                        EndTurn()
                    end
            end
    end

end

--[[
Forces the special mutant/feeder names and hats only to be
taken by those who deserved it.
Names and hats will be changed (and ridiculed) if neccesary.
]]
function exposeIdentityTheft(gear)
    local lon = string.lower(GetHogName(gear)) -- lowercase origina name
    local name, hat
    -- Change name if hog uses a reserved one
    if lon == "mutant" or lon == string.lower(loc("Mutant")) then
       SetHogName(gear, loc("Identity Thief"))
       SetHogHat(gear, "Disguise")
    elseif lon == "bottom feeder" or lon == string.lower(loc("Bottom Feeder")) then
       -- Word play on "Bottom Feeder". Someone who is low on cotton. :D
       -- Either translate literally or make up your ow word play
       SetHogName(gear, loc("Cotton Needer"))
       SetHogHat(gear, "StrawHat")
    end
    -- Strip hog off its special hat
    if GetHogHat(gear) == mutantHat or GetHogHat(gear) == feederHat then
       SetHogHat(gear, "NoHat")
    end
end

function saveStuff(gear)
    exposeIdentityTheft(gear)
    setGearValue(gear,"Name",GetHogName(gear))
    setGearValue(gear,"Hat",GetHogHat(gear))
end

function armageddon(gear)
    SetState(gear, gstLoser)
    SetEffect(gear, heResurrectable, 0)
    SetHealth(gear, 0)
end

function renderScores()
    for i=0, TeamsCount-1 do
        if teams[i]~= nil then
            SetTeamLabel(teams[i], string.format(loc("%d | %d"), getTeamValue(teams[i], "Score"), getTeamValue(teams[i], "DeadHogs")))
        end
    end
end

function checkScore()
local showScore = ""
local lowest_score_team = nil
local min_score=nil
local winTeam = nil

local only_low_score = true

    for i=0, TeamsCount-1 do
        if teams[i]~=nil then
            local curr_score = getTeamValue(teams[i], "Score")

            runOnHogsInTeam(removeFeeder, teams[i])

            showScore = showScore .. string.format(loc("%s: %d (deaths: %d)"), teams[i], curr_score, getTeamValue(teams[i], "DeadHogs")) .. "|"

            if curr_score >= winScore then
                gameOver = true
                winTeam = teams[i]
            end

            if min_score==nil then
                min_score= curr_score
                lowest_score_team = teams[i]
            else
                if curr_score <= min_score then
                    if curr_score == min_score then
                        if getTeamValue(teams[i], "DeadHogs") == getTeamValue(lowest_score_team, "DeadHogs") then
                            only_low_score = false
                        else
                            if getTeamValue(teams[i], "DeadHogs") > getTeamValue(lowest_score_team, "DeadHogs") then
                                lowest_score_team = teams[i]
                            end
                            only_low_score = true
                        end

                    else
                        min_score= curr_score
                        lowest_score_team = teams[i]
                        only_low_score = true
                    end
                end
            end
        end
    end

    if gameOver then
        SendStat(siGraphTitle, loc("Score graph"))

        EndTurn(true)

        teamsSorted = {}
 
        for i=0, TeamsCount-1 do
            if teams[i]~=winTeam then
                runOnHogsInTeam(armageddon, teams[i])
            end
            teamsSorted[i+1] = teams[i]
        end

        -- Achievements stuff
        local achievements = 0
        --- Most kills per turn
        if recordKills >= 3 then
            SendStat(siMaxStepKills, string.format("%d %s (%s)", recordKills, recordKillsHogName, recordKillsTeamName))
            achievements = achievements + 1
        end
        --- Most crates collected
        if recordCrates >= 5 then
            SendStat(siCustomAchievement, string.format(loc("%s (%s) was the greediest hedgehog and collected %d crates."), recordCratesHogName, recordCratesTeamName, recordCrates))
            achievements = achievements + 1
        end
        --- Most suicides
        if recordSuicides >= 5 then
            SendStat(siCustomAchievement, string.format(loc("%s (%s) hate life and suicided %d times."), recordSuicidesHogName, recordSuicidesTeamName, recordSuicides))
            achievements = achievements + 1
        end
        --- Most deaths
        if recordDeaths >= 5 then
            SendStat(siCustomAchievement, string.format(loc("Poor %s (%s) died %d times."), recordDeathsHogName, recordDeathsTeamName, recordDeaths))
            achievements = achievements + 1
        end
        --- Most skips
        if recordSkips >= 3 then
            SendStat(siMaxTurnSkips, string.format("%d %s (%s)", recordSkips, recordSkipsHogName, recordSkipsTeamName))
            achievements = achievements + 1
        end
        --- Total damage 
        if totalDamage >= 900 then
            SendStat(siCustomAchievement, string.format(loc("%d damage was dealt in this game."), totalDamage))
            achievements = achievements + 1
        end
        --- Total kills
        if totalKills >= 20 or achievements <= 0 then
            SendStat(siKilledHHs, tostring(totalKills))
            achievements = achievements + 1
        end

        -- Score and stats stuff
        table.sort(teamsSorted, function(team1, team2) return getTeamValue(team1, "Score") < getTeamValue(team2, "Score") end)
        for i=TeamsCount, 1, -1 do
            SendStat(siPointType, loc("point(s)"))
            SendStat(siPlayerKills, getTeamValue(teamsSorted[i], "Score"), teamsSorted[i])
        end

        ShowMission(    loc("Mutant"),
                        loc("Final result"),
                        string.format(loc("Winner: %s"), winTeam) .. "| |" .. loc("Scores:") .. " |" ..
                        showScore, 0, 15000)
    else

    if only_low_score then
        runOnHogsInTeam(setFeeder, lowest_score_team)
    end

    if meh == false then
		meh = true
	end

    end
end

function backToNormal(gear)
    SetHogName(gear, getGearValue(gear,"Name"))
    SetHogHat(gear, 'NoHat')
    SetHogHat(gear, getGearValue(gear,"Hat"))
    setGearValue(mutant,"SelfDestruct",false)
    mt_hurt=false
    mutant=nil
end

function setAIHints()
    for i = 0, #hhs do
        if mutant == nil or hhs[i] == mutant or CurrentHedgehog == mutant or getGearValue(CurrentHedgehog, "Feeder") then
            SetGearAIHints(hhs[i], aihUsualProcessing)
        else
            SetGearAIHints(hhs[i], aihDoesntMatter)
        end
    end
end

function removeFeeder(gear)
    if gear~=nil then
        setGearValue(gear,"Feeder",false)
        if gear~= mutant then
            SetHogName(gear, getGearValue(gear,"Name") )
            SetHogHat(gear, 'NoHat')
            SetHogHat(gear, getGearValue(gear,"Hat"))
        end
    end
end

function setFeeder(gear)
    if gear~= mutant and gear~= nil then
        SetHogName(gear, loc("Bottom Feeder"))
        SetHogHat(gear, feederHat)
        setGearValue(gear,"Feeder", true)
    end
end

function setMutantStuff(gear)
    mutant = gear

    SetHogName(gear, loc("Mutant"))
    SetHogHat(gear, mutantHat)
    SetHealth(gear, ( mutant_base_health + numhhs*25) )
    SetEffect(gear, hePoisoned, 1)
    setGearValue(mutant,"SelfDestruct",false)
    setGearValue(gear, "Feeder", false)

    AddCaption(string.format(loc("%s has mutated! +2 points"), getGearValue(gear, "Name")), GetClanColor(GetHogClan(gear)), capgrpMessage)

    if TurnTimeLeft > 0 then
        EndTurn(true)
    end

    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
    AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
    PlaySound(sndSuddenDeath)
end

function teamScan()

        for i=0, TeamsCount-1 do --nil filling
        teams[i]=nil
        end

        for i=0, #hhs do
            for j=0, TeamsCount-1 do
                if teams[j] ==nil and hhs[i]~=nil then
                teams[j] = GetHogTeamName(hhs[i])
                setTeamValue(teams[j], "Score",0)
                setTeamValue(teams[j], "Suicides",0)
                setTeamValue(teams[j], "Skips",0)
                setTeamValue(teams[j], "Crates",0)
                setTeamValue(teams[j], "DeadHogs",0)
                break
                end

                if teams[j] == GetHogTeamName(hhs[i]) then
                    break
                end
            end
        end

        renderScores()

        ---***---
end

function set_Mutant_and_Score(gear)

local curr_team = GetHogTeamName(CurrentHedgehog)

    if gear == CurrentHedgehog then
        if CurrentHedgehog == mutant then
            PlaySound(sndHomerun)
            if getGearValue(gear, "SelfDestruct")==false then
                decreaseTeamValue(curr_team,"Score")
            end
            backToNormal(gear)
        else
            decreaseTeamValue(curr_team,"Score")
        end

    else
            if gear == mutant then
                    backToNormal(mutant)
                    if curr_team ~=GetHogTeamName(gear) then
                            if  getGearValue(CurrentHedgehog, "Alive") then
                            setMutantStuff(CurrentHedgehog)
                            setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward))
                            end
                    else
                        setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
                        increaseTeamValue(curr_team,"Suicides")
                        if(getTeamValue(curr_team, "Suicides") > recordSuicides) then
                            recordSuicides = getTeamValue(curr_team, "Suicides")
                            recordSuicidesHogName = getGearValue(CurrentHedgehog, "Name")
                            recordSuicidesTeamName = curr_team
                        end
                        AddCaption(loc("-1 point"), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpMessage)
                    end
            else
                if mutant==nil then
                        if curr_team ~=GetHogTeamName(gear) then
                            if getGearValue(CurrentHedgehog, "Alive") then
                                    setMutantStuff(CurrentHedgehog)
                                    setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward))
                            else
                                increaseTeamValue(curr_team,"Score")
                            end
                        else
                            setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
                            increaseTeamValue(curr_team,"Suicides")
                            if(getTeamValue(curr_team, "Suicides") > recordSuicides) then
                                recordSuicides = getTeamValue(curr_team, "Suicides")
                                recordSuicidesHogName = getGearValue(CurrentHedgehog, "Name")
                                recordSuicidesTeamName = curr_team
                            end
                            AddCaption(loc("-1 point"), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpMessage)
                        end
                else
                    if curr_team ~=GetHogTeamName(gear) then
                        if CurrentHedgehog==mutant and getGearValue(mutant,"SelfDestruct")==false then
                            HealHog(CurrentHedgehog, kill_reward)
                            AddCaption(loc("+1 point"), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpMessage)
                            increaseTeamValue(curr_team,"Score")
                        end
                        if getGearValue(CurrentHedgehog,"Feeder") then
                            increaseTeamValue(curr_team,"Score")
                            AddCaption(loc("+1 point"), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpMessage)
                        end
                    else
                        setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
                        AddCaption(loc("+1 point"), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpMessage)
                    end
                end
            end
    end
end

function onGearResurrect(gear)
if not gameOver then
    if GetGearType(gear) == gtHedgehog then

        increaseTeamValue(GetHogTeamName(gear), "DeadHogs")
        totalKills = totalKills + 1
        if(getTeamValue(GetHogTeamName(gear), "DeadHogs") > recordDeaths) then
            recordDeaths = getTeamValue(GetHogTeamName(gear), "DeadHogs")
            recordDeathsHogName = getGearValue(gear, "Name")
            recordDeathsTeamName = GetHogTeamName(gear)
        end

        if gear==CurrentHedgehog then
            setGearValue(CurrentHedgehog, "Alive", false)
        end
        set_Mutant_and_Score(gear)
        if gear~=CurrentHedgehog then
            killsCounter = killsCounter + 1
            countBodies()
        end
        AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
        PlaySound(sndWhack)
        renderScores()
    end
end
end

function onGearDamage(gear, damage)
	if not gameOver and GetGearType(gear) == gtHedgehog then
		totalDamage = totalDamage + damage
	end
end

function onHogAttack(ammoType)
	-- Record skips for achievement
	if ammoType == amSkip then
		local team = GetHogTeamName(CurrentHedgehog)
		increaseTeamValue(team, "Skips")
		if(getTeamValue(team, "Skips") > recordSkips) then
			recordSkips = getTeamValue(team, "Skips")
			recordSkipsHogName = getGearValue(CurrentHedgehog, "Name")
			recordSkipsTeamName = team
		end
	end
end

function onGearAdd(gear)

    -- Catch hedgehogs for the tracker
    if GetGearType(gear) == gtHedgehog then
        trackGear(gear)
        hhs[numhhs] = gear
        numhhs = numhhs + 1
        SetEffect(gear, heResurrectable, 1)
    end
end

function checkEmptyTeam (teamName)
    for i=0 , #hhs do
        if hhs[i]~=nil then
            if teamName == GetHogTeamName(hhs[i]) then
                return false
            end
        end
    end
    return true
end

function onGearDelete(gear)
    -- Remove hogs that are gone
    if GetGearType(gear) == gtHedgehog then
        numhhs = numhhs - 1

        local found
        for i=0, #hhs do
            if hhs[i] == gear then
                found = i
                break
            end
        end
        for i = found, #hhs - 1 do
            hhs[i] = hhs[i + 1]
        end
        hhs[#hhs] = nil

        local t_name = GetHogTeamName(gear)
        if checkEmptyTeam(t_name) then
            for i = 0, TeamsCount - 1 do
                if teams[i] == t_name then
                    found = i
                    break
                end
            end
            for i = found, TeamsCount - 2 do
                teams[i] = teams[i + 1]
            end
            teams[TeamsCount - 1] = nil
            TeamsCount = TeamsCount - 1
        end
        if getGearValue(gear, "excess") ~= true then
            AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
        end
        trackDeletion(gear)
    elseif GetGearType(gear) == gtCase then
        -- Check if a crate has been collected
        if band(GetGearMessage(gear), gmDestroy) ~= 0 and CurrentHedgehog ~= nil then
            -- Update crate collection achievement
            increaseTeamValue(GetHogTeamName(CurrentHedgehog), "Crates")
            if(getTeamValue(GetHogTeamName(CurrentHedgehog), "Crates") > recordCrates) then
                recordCrates = getTeamValue(GetHogTeamName(CurrentHedgehog), "Crates")
                recordCratesHogName = getGearValue(CurrentHedgehog, "Name")
                recordCratesTeamName = GetHogTeamName(CurrentHedgehog)
            end
        end
    end
end

function onParameters()
    parseParams()
    winScore = tonumber(params["winscore"]) or winScore
end

--[[
S T A R R I N G
    prof - Coding, implementing and evangelism
    vos  - Initial idea and script improvements
    mikade - Moving the `how to play` into the game so that people know `how to play`, and whitespace :D
--]]