ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
#ifdef GL_ES
precision mediump float;
#endif
attribute vec2 vertex;
attribute vec4 color;
varying vec4 vcolor;
uniform mat4 mvp;
void main()
{
vec4 p = mvp * vec4(vertex, 0.0, 1.0);
gl_Position = p;
vcolor = color;
}