apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uMisc;
interface
uses SDLh, uConsts, GLunit, uTypes;
procedure movecursor(dx, dy: LongInt);
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
procedure MakeScreenshot(filename: shortstring);
function GetTeamStatString(p: PTeam): shortstring;
procedure initModule;
procedure freeModule;
implementation
uses typinfo, sysutils, uVariables;
procedure movecursor(dx, dy: LongInt);
var x, y: LongInt;
begin
if (dx = 0) and (dy = 0) then exit;
SDL_GetMouseState(@x, @y);
Inc(x, dx);
Inc(y, dy);
SDL_WarpMouse(x, y);
end;
procedure MakeScreenshot(filename: shortstring);
var p: Pointer;
size: Longword;
f: file;
// Windows Bitmap Header
head: array[0..53] of Byte = (
$42, $4D, // identifier ("BM")
0, 0, 0, 0, // file size
0, 0, 0, 0, // reserved
54, 0, 0, 0, // starting offset
40, 0, 0, 0, // header size
0, 0, 0, 0, // width
0, 0, 0, 0, // height
1, 0, // color planes
24, 0, // bit depth
0, 0, 0, 0, // compression method (uncompressed)
0, 0, 0, 0, // image size
96, 0, 0, 0, // horizontal resolution
96, 0, 0, 0, // vertical resolution
0, 0, 0, 0, // number of colors (all)
0, 0, 0, 0 // number of important colors
);
begin
// flash
ScreenFade:= sfFromWhite;
ScreenFadeValue:= sfMax;
ScreenFadeSpeed:= 5;
size:= cScreenWidth * cScreenHeight * 3;
p:= GetMem(size);
// update header information and file name
filename:= ParamStr(1) + '/Screenshots/' + filename + '.bmp';
head[$02]:= (size + 54) and $ff;
head[$03]:= ((size + 54) shr 8) and $ff;
head[$04]:= ((size + 54) shr 16) and $ff;
head[$05]:= ((size + 54) shr 24) and $ff;
head[$12]:= cScreenWidth and $ff;
head[$13]:= (cScreenWidth shr 8) and $ff;
head[$14]:= (cScreenWidth shr 16) and $ff;
head[$15]:= (cScreenWidth shr 24) and $ff;
head[$16]:= cScreenHeight and $ff;
head[$17]:= (cScreenHeight shr 8) and $ff;
head[$18]:= (cScreenHeight shr 16) and $ff;
head[$19]:= (cScreenHeight shr 24) and $ff;
head[$22]:= size and $ff;
head[$23]:= (size shr 8) and $ff;
head[$24]:= (size shr 16) and $ff;
head[$25]:= (size shr 24) and $ff;
//remember that opengles operates on a single surface, so GL_FRONT *should* be implied
//glReadBuffer(GL_FRONT);
glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGR, GL_UNSIGNED_BYTE, p);
{$I-}
Assign(f, filename);
Rewrite(f, 1);
if IOResult = 0 then
begin
BlockWrite(f, head, sizeof(head));
BlockWrite(f, p^, size);
Close(f);
end;
{$I+}
FreeMem(p)
end;
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
{* for more information http://www.idevgames.com/forum/showpost.php?p=85864&postcount=7 *}
var convertedSurf: PSDL_Surface = nil;
begin
if (tmpsurf^.format^.bitsperpixel = 24) or ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) then
begin
convertedSurf:= SDL_ConvertSurface(tmpsurf, @conversionFormat, SDL_SWSURFACE);
SDL_FreeSurface(tmpsurf);
exit(convertedSurf);
end;
exit(tmpsurf);
end;
function GetTeamStatString(p: PTeam): shortstring;
var s: ansistring;
begin
s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':';
GetTeamStatString:= s;
end;
procedure initModule;
begin
end;
procedure freeModule;
begin
recordFileName:= '';
end;
end.