hedgewars/uCursor.pas
author sheepluva
Tue, 10 Jun 2014 01:15:48 +0200
changeset 10263 6ef900411158
parent 10017 de822cd3df3a
child 12659 545e1198e8b9
permissions -rw-r--r--
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam

unit uCursor;

interface

procedure init;
procedure resetPosition;
procedure updatePosition;
procedure handlePositionUpdate(x, y: LongInt);

implementation

uses SDLh, uVariables;

procedure init;
begin
    resetPosition();
end;

procedure resetPosition;
begin
    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
end;

procedure updatePosition;
var x, y: LongInt;
begin
    SDL_GetMouseState(@x, @y);

    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
    begin
        handlePositionUpdate(x - cScreenWidth div 2, y - cScreenHeight div 2);

        if cHasFocus then
            SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
    end
end;

procedure handlePositionUpdate(x, y: LongInt);
begin
    CursorPoint.X:= CursorPoint.X + x;
    CursorPoint.Y:= CursorPoint.Y - y;
end;

end.