flag crates since waste of time for mutant.
#ifndef GAMEVIEW_H
#define GAMEVIEW_H
#include <QQuickItem>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLShaderProgram>
class GameViewRenderer : public QObject, protected QOpenGLFunctions {
Q_OBJECT
public:
GameViewRenderer() : m_delta(0) {}
~GameViewRenderer();
void tick(quint32 delta) { m_delta = delta; }
void setViewportSize(const QSize& size);
public slots:
void paint();
private:
quint32 m_delta;
};
class GameView : public QQuickItem {
Q_OBJECT
public:
GameView();
Q_INVOKABLE void tick(quint32 delta);
signals:
void tChanged();
public slots:
void sync();
void cleanup();
private slots:
void handleWindowChanged(QQuickWindow* win);
private:
quint32 m_delta;
GameViewRenderer* m_renderer;
bool m_windowChanged;
qint32 m_centerX;
qint32 m_centerY;
};
#endif // GAMEVIEW_H