author | sheepluva |
Tue, 15 May 2018 17:05:40 +0200 | |
branch | ui-scaling |
changeset 13386 | 72bbccf9a715 |
parent 11064 | 884f40b6f640 |
child 14479 | 99117df5a3d3 |
permissions | -rw-r--r-- |
function onPreviewInit() onGameInit() end function onGameInit() MapGen = mgDrawn TemplateFilter = 0 local step = 80 + 10 * MapFeatureSize local width = 1 + div(math.max(0, MapFeatureSize-12), 6) -- center maze local xoff = div((4000 % step), 2) for y = 48,2048,step do for x = 48+xoff,4048-step,step do if GetRandom(2) == 0 then AddPoint(x,y,width) AddPoint(x+step,y+step) else AddPoint(x,y+step,width) AddPoint(x+step,y) end end end FlushPoints() end