Sniper rifle training: Fix general camera weirdness
- Camera bounced back and forth between shots
- FollowGear was called every 20ms (way too often)
- Now camera only re-centers when using sniper rifle
- Camera also centers to dynamite once
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QGridLayout>
#include <QPushButton>
#include <QFileDialog>
#include <QCheckBox>
#include <QRadioButton>
#include "pagedrawmap.h"
#include "drawmapwidget.h"
QLayout * PageDrawMap::bodyLayoutDefinition()
{
QGridLayout * pageLayout = new QGridLayout();
cbEraser = new QCheckBox(tr("Eraser"), this);
pageLayout->addWidget(cbEraser, 0, 0);
pbUndo = addButton(tr("Undo"), pageLayout, 1, 0);
rbPolyline = new QRadioButton(tr("Polyline"), this);
pageLayout->addWidget(rbPolyline, 2, 0);
rbRectangle = new QRadioButton(tr("Rectangle"), this);
pageLayout->addWidget(rbRectangle, 3, 0);
rbEllipse = new QRadioButton(tr("Ellipse"), this);
pageLayout->addWidget(rbEllipse, 4, 0);
rbPolyline->setChecked(true);
pbClear = addButton(tr("Clear"), pageLayout, 5, 0);
pbOptimize = addButton(tr("Optimize"), pageLayout, 6, 0);
pbOptimize->setVisible(false);
pbLoad = addButton(tr("Load"), pageLayout, 7, 0);
pbSave = addButton(tr("Save"), pageLayout, 8, 0);
drawMapWidget = new DrawMapWidget(this);
pageLayout->addWidget(drawMapWidget, 0, 1, 10, 1);
return pageLayout;
}
void PageDrawMap::connectSignals()
{
connect(cbEraser, SIGNAL(toggled(bool)), drawMapWidget, SLOT(setErasing(bool)));
connect(pbUndo, SIGNAL(clicked()), drawMapWidget, SLOT(undo()));
connect(pbClear, SIGNAL(clicked()), drawMapWidget, SLOT(clear()));
connect(pbOptimize, SIGNAL(clicked()), drawMapWidget, SLOT(optimize()));
connect(pbLoad, SIGNAL(clicked()), this, SLOT(load()));
connect(pbSave, SIGNAL(clicked()), this, SLOT(save()));
connect(rbPolyline, SIGNAL(toggled(bool)), this, SLOT(pathTypeSwitched(bool)));
connect(rbRectangle, SIGNAL(toggled(bool)), this, SLOT(pathTypeSwitched(bool)));
connect(rbEllipse, SIGNAL(toggled(bool)), this, SLOT(pathTypeSwitched(bool)));
}
PageDrawMap::PageDrawMap(QWidget* parent) : AbstractPage(parent)
{
initPage();
}
void PageDrawMap::load()
{
QString fileName = QFileDialog::getOpenFileName(NULL, tr("Load drawn map"), ".", tr("Drawn Maps") + " (*.hwmap);;" + tr("All files") + " (*)");
if(!fileName.isEmpty())
drawMapWidget->load(fileName);
}
void PageDrawMap::save()
{
QString fileName = QFileDialog::getSaveFileName(NULL, tr("Save drawn map"), "./map.hwmap", tr("Drawn Maps") + " (*.hwmap);;" + tr("All files") + " (*)");
if(!fileName.isEmpty())
drawMapWidget->save(fileName);
}
void PageDrawMap::pathTypeSwitched(bool b)
{
if(b)
{
if(rbPolyline->isChecked()) drawMapWidget->setPathType(DrawMapScene::Polyline);
else if(rbRectangle->isChecked()) drawMapWidget->setPathType(DrawMapScene::Rectangle);
else if(rbEllipse->isChecked()) drawMapWidget->setPathType(DrawMapScene::Ellipse);
}
}