I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGE_EDITTEAM_H
#define PAGE_EDITTEAM_H
#include "AbstractPage.h"
#include "binds.h"
#include "SDLs.h"
class SquareLabel;
class PageEditTeam : public AbstractPage
{
Q_OBJECT
public:
PageEditTeam(QWidget* parent, SDLInteraction * sdli);
QSignalMapper* signalMapper;
QGroupBox *GBoxHedgehogs;
QGroupBox *GBoxTeam;
QGroupBox *GBoxFort;
QComboBox *CBFort;
SquareLabel *FortPreview;
QComboBox *CBGrave;
QComboBox *CBFlag;
QComboBox *CBTeamLvl;
QComboBox *CBVoicepack;
QGroupBox *GBoxBinds;
QToolBox *BindsBox;
QPushButton *BtnTeamDiscard;
QPushButton *BtnTeamSave;
QPushButton * BtnTestSound;
QLineEdit * TeamNameEdit;
QLineEdit * HHNameEdit[8];
QComboBox * HHHats[8];
QPushButton * randButton[8];
QComboBox * CBBind[BINDS_NUMBER];
QPushButton * randTeamButton;
private:
SDLInteraction * mySdli;
public slots:
void CBFort_activated(const QString & gravename);
private slots:
void testSound();
};
#endif