I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QPushButton>
#include <QComboBox>
#include "pageselectweapon.h"
#include "hwconsts.h"
#include "selectWeapon.h"
PageSelectWeapon::PageSelectWeapon(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pWeapons = new SelWeaponWidget(cAmmoNumber, this);
pageLayout->addWidget(pWeapons, 0, 0, 1, 5);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, 2, 1, true);
BtnDefault = addButton(tr("Default"), pageLayout, 1, 3);
BtnNew = addButton(tr("New"), pageLayout, 1, 2);
BtnCopy = addButton(tr("Copy"), pageLayout, 2, 2);
BtnDelete = addButton(tr("Delete"), pageLayout, 2, 3);
BtnSave = addButton(":/res/Save.png", pageLayout, 1, 4, 2, 1, true);
BtnSave->setStyleSheet("QPushButton{margin: 24px 0px 0px 0px;}");
BtnBack->setFixedHeight(BtnSave->height());
BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}");
selectWeaponSet = new QComboBox(this);
pageLayout->addWidget(selectWeaponSet, 1, 1, 2, 1);
connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save()));
connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName()));
connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy()));
connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&)));
}