I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef TEAM_H
#define TEAM_H
#include <QColor>
#include <QString>
#include "binds.h"
#include "achievements.h"
class HWForm;
class GameUIConfig;
class HWTeamConstructException
{
};
struct HWHog
{
QString Name;
QString Hat;
int Rounds, Kills, Deaths, Suicides;
};
class HWTeam
{
public:
HWTeam(const QString & teamname);
HWTeam(const QStringList& strLst);
HWTeam();
bool isNetTeam() const;
QString TeamName;
QString Grave;
QString Fort;
QString Flag;
QString Voicepack;
QString Owner;
int Rounds;
int Wins;
int CampaignProgress;
HWHog Hedgehogs[8];
unsigned int AchievementProgress[MAX_ACHIEVEMENTS];
unsigned int difficulty;
BindAction binds[BINDS_NUMBER];
unsigned char numHedgehogs;
QColor teamColor;
bool LoadFromFile();
bool DeleteFile();
bool SaveToFile();
bool FileExists();
void SetToPage(HWForm * hwform);
void GetFromPage(HWForm * hwform);
QStringList TeamGameConfig(quint32 InitHealth) const;
bool operator==(const HWTeam& t1) const;
bool operator<(const HWTeam& t1) const;
private:
bool m_isNetTeam;
QString OldTeamName;
};
#endif