project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/frontlib/Frontlib.java
License change: With the agreement of Xeli, I changed the Hedgeroid license to
GPLv2+ (from GPLv2).
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package org.hedgewars.hedgeroid.frontlib;
import java.io.UnsupportedEncodingException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.hedgewars.hedgeroid.Datastructures.Hog;
import org.hedgewars.hedgeroid.Datastructures.MapRecipe;
import org.hedgewars.hedgeroid.Datastructures.MetaScheme;
import org.hedgewars.hedgeroid.Datastructures.MetaScheme.Mod;
import org.hedgewars.hedgeroid.Datastructures.MetaScheme.Setting;
import org.hedgewars.hedgeroid.Datastructures.GameConfig;
import org.hedgewars.hedgeroid.Datastructures.Room;
import org.hedgewars.hedgeroid.Datastructures.Scheme;
import org.hedgewars.hedgeroid.Datastructures.Team;
import org.hedgewars.hedgeroid.Datastructures.TeamInGame;
import org.hedgewars.hedgeroid.Datastructures.TeamIngameAttributes;
import org.hedgewars.hedgeroid.Datastructures.Weaponset;
import com.sun.jna.Callback;
import com.sun.jna.Library;
import com.sun.jna.Memory;
import com.sun.jna.Pointer;
import com.sun.jna.PointerType;
import com.sun.jna.Structure;
/**
* Here is an introduction to the most important aspects of the JNA code.
*
* This interface permits access to the Hedgewars frontend library (frontlib)
* from Java. Each function directly contained in the Frontlib interface
* represents a mapped C function. The Structure classes (ending in -Struct) are
* mappings of C structs, and the PointerType classes (ending in -Ptr) represent
* pointers to structs.
*
* Quick notes for USING these classes from outside this package:
*
* Usage should be fairly straightforward, but there are a few surprising
* gotchas. First, when you implement callbacks, YOU are responsible for
* ensuring that the callback objects are not garbage-collected while they might
* still be called! So make sure you keep them in member variables or similar,
* because Java will not know if there are still native references to them.
*
* When using Frontlib from outside its package, you only interact with structs
* via the PointerType classes. They allow you to get at the data of the struct
* with a function called deref(), which creates a plain normal Java object
* representing the data (e.g. SchemePtr.deref() will give you a Scheme object).
*
* Remember that you usually have to destroy structs that you receive from the
* library, because they are owned by the native code, not Java. The recommended
* pattern for most cases is to call deref() on the pointer to get a Java object
* (that you can keep as long as you like), and then immediately destroy the
* struct if it needs destroying. To find out whether and how the struct needs
* to be destroyed, see the library's documentation of the function that you got
* the struct from.
*
* To pass new structs to the library, you can use the static createJavaOwned()
* function in each PointerType, which creates a new struct from the Java object
* you provide, and returns a pointer to that struct that you can pass to
* library functions. This new structure's memory is owned and managed by Java
* code, so do not destroy it with frontlib functions!
*
* There is a slight mismatch between the data model for the game setup. The
* frontlib supports setting initial health and weaponset per-hog, because the
* engine allows for that, but currently neither the networking protocol nor the
* PC frontend support this feature, so the Android version does not take
* advantage of it either and treats both as per-game settings. The initial
* health is contained in the game scheme, the weaponset is explicitly part of
* the GameConfig. When converting GameConfig to a native flib_gamesetup, both
* are automatically copied to all hogs in the game, and for the reverse
* conversion the weaponset of the first hog of the first team is used as the
* GameConfig weaponset. This means that GameConfig.weaponset will be null if
* there are no teams in the game.
*
* When starting a network game, you only need to query the GameSetupPtr from
* the netconn and use it to create the gameconn - this is preferable to using
* your own recreation of the game setup, because that way the same piece of
* code is used to determine the game setup on all platforms.
*
* The "context" parameter of the callbacks is never needed here because JNA
* generates function code for each callback object. Don't worry about it, just
* pass null for context and ignore the context parameter in the callbacks.
*
* Finally, the library functions are documented in the actual library, not
* here, so check the docs there to find out what exactly each function does!
*
* Notes about the structure of this class (for the next one who has to touch
* this...):
*
* Java/C interop is quite fiddly and error-prone, so as long as things work,
* try to stick to the established patterns.
*
* Structure types should always be hidden from the outside world, because they
* can be misused too easily. For example, if you get a Structure from the
* library, change a String value in there and pass it back, JNA will re-write
* that string using Java-owned memory without freeing the old native-owned
* string, which causes a memory leak and possibly a double-free or other Bad
* Things (tm). To avoid problems like this, Structure types are only used
* internally, to map existing structures to Java types (without modifying them)
* or to create brand-new, Java-owned structures. Both operations are exposed to
* the outside through the PointerType classes corresponding to the structures
* in question.
*
* Since all of the struct mapping happens in Java, it is never checked against
* the actual struct declarations in the library. That means strange things can
* start happening at runtime if the frontlib structs are modified without
* changing the mappings here to match. This also applies to the function
* signatures: JNA checks whether the functions actually exist when loading the
* library, but it has no way of knowing whether the signatures are correct. If
* the signatures here deviate from those in the frontlib, you might get stack
* corruption.
*
* In order to check at least the function signatures, take a look at the file
* extra/jnacontrol.c in the frontlib sources. You can validate whether the
* function signatures are still correct by copy-pasting them into jnaControl.c
* and compiling it against the frontlib headers. The typedefs and #defines in
* that file will make the compiler see the Java method signatures as C function
* declarations. Since the same functions are already declared in the frontlib
* headers, the compiler will give you errors if the signatures don't match.
*/
public interface Frontlib extends Library {
public static class NetconnPtr extends PointerType { }
public static class MapconnPtr extends PointerType { }
public static class GameconnPtr extends PointerType { }
public static class MetaschemePtr extends PointerType {
public MetaScheme deref() {
return deref(getPointer());
}
public static MetaScheme deref(Pointer p) {
MetaschemeStruct struct = new MetaschemeStruct(p);
struct.read();
return struct.toMetaScheme();
}
}
public static class RoomArrayPtr extends PointerType {
public Room[] getRooms(int count) {
Pointer ptr = getPointer();
if(ptr == null) {
return new Room[0];
}
Pointer[] untypedPtrs = ptr.getPointerArray(0, count);
Room[] result = new Room[count];
for(int i=0; i<count; i++) {
result[i] = RoomPtr.deref(untypedPtrs[i]);
}
return result;
}
}
public static class RoomPtr extends PointerType {
public Room deref() {
return deref(getPointer());
}
public static Room deref(Pointer p) {
RoomStruct struct = new RoomStruct(p);
struct.read();
return struct.toRoomlistRoom();
}
}
public static class TeamPtr extends PointerType {
private TeamStruct javaOwnedInstance;
public TeamInGame deref() {
TeamStruct struct = new TeamStruct(getPointer());
struct.read();
return struct.toTeamInGame();
}
public static TeamPtr createJavaOwned(Team t) {
return createJavaOwned(new TeamInGame(t, null));
}
public static TeamPtr createJavaOwned(TeamInGame ingameTeam) {
TeamPtr result = new TeamPtr();
result.javaOwnedInstance = new TeamStruct();
result.javaOwnedInstance.fillFrom(ingameTeam.team, ingameTeam.ingameAttribs);
result.javaOwnedInstance.autoWrite();
result.setPointer(result.javaOwnedInstance.getPointer());
return result;
}
}
public static class WeaponsetPtr extends PointerType {
private WeaponsetStruct javaOwnedInstance;
public Weaponset deref() {
WeaponsetStruct struct = new WeaponsetStruct(getPointer());
struct.read();
return struct.toWeaponset();
}
public static WeaponsetPtr createJavaOwned(Weaponset weaponset) {
WeaponsetPtr result = new WeaponsetPtr();
result.javaOwnedInstance = new WeaponsetStruct();
result.javaOwnedInstance.fillFrom(weaponset);
result.javaOwnedInstance.autoWrite();
result.setPointer(result.javaOwnedInstance.getPointer());
return result;
}
}
public static class WeaponsetListPtr extends PointerType {
private WeaponsetListStruct javaOwnedInstance;
public List<Weaponset> deref() {
WeaponsetListStruct struct = new WeaponsetListStruct(getPointer());
struct.read();
return struct.toWeaponsetList();
}
public static WeaponsetListPtr createJavaOwned(List<Weaponset> list) {
WeaponsetListPtr result = new WeaponsetListPtr();
result.javaOwnedInstance = new WeaponsetListStruct();
result.javaOwnedInstance.fillFrom(list);
result.javaOwnedInstance.autoWrite();
result.setPointer(result.javaOwnedInstance.getPointer());
return result;
}
}
public static class MapRecipePtr extends PointerType {
private MapRecipeStruct javaOwnedInstance;
public MapRecipe deref() {
MapRecipeStruct struct = new MapRecipeStruct(getPointer());
struct.read();
return struct.toMapRecipe();
}
public static MapRecipePtr createJavaOwned(MapRecipe recipe) {
MapRecipePtr result = new MapRecipePtr();
result.javaOwnedInstance = new MapRecipeStruct();
result.javaOwnedInstance.fillFrom(recipe);
result.javaOwnedInstance.autoWrite();
result.setPointer(result.javaOwnedInstance.getPointer());
return result;
}
}
public static class SchemePtr extends PointerType {
private SchemeStruct javaOwnedInstance;
public Scheme deref() {
SchemeStruct struct = new SchemeStruct(getPointer());
struct.read();
return struct.toScheme();
}
public static SchemePtr createJavaOwned(Scheme scheme) {
SchemePtr result = new SchemePtr();
result.javaOwnedInstance = new SchemeStruct();
result.javaOwnedInstance.fillFrom(scheme);
result.javaOwnedInstance.autoWrite();
result.setPointer(result.javaOwnedInstance.getPointer());
return result;
}
}
public static class SchemelistPtr extends PointerType {
private SchemelistStruct javaOwnedInstance;
public List<Scheme> deref() {
SchemelistStruct struct = new SchemelistStruct(getPointer());
struct.read();
return struct.toSchemeList();
}
public static SchemelistPtr createJavaOwned(List<Scheme> schemes) {
SchemelistPtr result = new SchemelistPtr();
result.javaOwnedInstance = new SchemelistStruct();
result.javaOwnedInstance.fillFrom(schemes);
result.javaOwnedInstance.autoWrite();
result.setPointer(result.javaOwnedInstance.getPointer());
return result;
}
}
public static class GameSetupPtr extends PointerType {
private GameSetupStruct javaOwnedInstance;
public GameConfig deref() {
GameSetupStruct struct = new GameSetupStruct(getPointer());
struct.read();
return struct.toGameConfig();
}
public static GameSetupPtr createJavaOwned(GameConfig conf) {
GameSetupPtr result = new GameSetupPtr();
result.javaOwnedInstance = new GameSetupStruct();
result.javaOwnedInstance.fillFrom(conf);
result.javaOwnedInstance.autoWrite();
result.setPointer(result.javaOwnedInstance.getPointer());
return result;
}
}
static class HogStruct extends Structure {
public static class ByVal extends HogStruct implements Structure.ByValue {}
public static class ByRef extends HogStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"name", "hat", "rounds", "kills", "deaths", "suicides", "difficulty", "initialHealth", "weaponset"};
public HogStruct() { super(); setFieldOrder(FIELD_ORDER); }
public HogStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(Hog hog) {
difficulty = hog.level;
hat = hog.hat;
name = hog.name;
}
public Hog toHog() {
return new Hog(name, hat, difficulty);
}
public String name;
public String hat;
public int rounds;
public int kills;
public int deaths;
public int suicides;
public int difficulty;
public int initialHealth;
public WeaponsetStruct.ByRef weaponset;
}
static class TeamStruct extends Structure {
public static class ByVal extends TeamStruct implements Structure.ByValue {}
public static class ByRef extends TeamStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"hogs", "name", "grave", "fort", "voicepack", "flag", "bindings", "bindingCount", "rounds", "wins", "campaignProgress", "colorIndex", "hogsInGame", "remoteDriven", "ownerName"};
public TeamStruct() { super(); setFieldOrder(FIELD_ORDER); }
public TeamStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(Team team, TeamIngameAttributes attrs) {
if(team != null) {
name = team.name;
grave = team.grave;
flag = team.flag;
voicepack = team.voice;
fort = team.fort;
if(team.hogs.size() != Team.HEDGEHOGS_PER_TEAM) {
throw new IllegalArgumentException();
}
for(int i=0; i<hogs.length; i++) {
hogs[i] = new HogStruct();
hogs[i].fillFrom(team.hogs.get(i));
}
}
if(attrs != null) {
hogsInGame = attrs.hogCount;
ownerName = attrs.ownerName;
colorIndex = attrs.colorIndex;
remoteDriven = attrs.remoteDriven;
}
}
public void fillFrom(TeamInGame team, WeaponsetStruct.ByRef weaponset, int initialHealth) {
fillFrom(team.team, team.ingameAttribs);
for(int i=0; i<hogs.length; i++) {
hogs[i].initialHealth = initialHealth;
hogs[i].weaponset = weaponset;
}
}
public Team toTeam() {
List<Hog> hogList = new ArrayList<Hog>();
for(int i=0; i<hogs.length; i++) {
hogList.add(hogs[i].toHog());
}
return new Team(name, grave, flag, voicepack, fort, hogList);
}
public TeamIngameAttributes toTeamIngameAttributes() {
return new TeamIngameAttributes(ownerName, colorIndex, hogsInGame, remoteDriven);
}
public TeamInGame toTeamInGame() {
return new TeamInGame(toTeam(), toTeamIngameAttributes());
}
public HogStruct[] hogs = new HogStruct[Team.HEDGEHOGS_PER_TEAM];
public String name;
public String grave;
public String fort;
public String voicepack;
public String flag;
public Pointer bindings;
public int bindingCount;
public int rounds;
public int wins;
public int campaignProgress;
public int colorIndex;
public int hogsInGame;
public boolean remoteDriven;
public String ownerName;
}
static class WeaponsetStruct extends Structure {
public static class ByVal extends WeaponsetStruct implements Structure.ByValue {}
public static class ByRef extends WeaponsetStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"loadout", "crateprob", "crateammo", "delay", "name"};
public WeaponsetStruct() { super(); setFieldOrder(FIELD_ORDER); }
public WeaponsetStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(Weaponset weaponset) {
fillWeaponInfo(loadout, weaponset.loadout);
fillWeaponInfo(crateprob, weaponset.crateProb);
fillWeaponInfo(crateammo, weaponset.crateAmmo);
fillWeaponInfo(delay, weaponset.delay);
name = weaponset.name;
}
private static void fillWeaponInfo(byte[] array, String str) {
for(int i=0; i<array.length-1; i++) {
array[i] = (byte) (i<str.length() ? str.charAt(i) : '0');
}
array[array.length-1] = (byte)0;
}
public Weaponset toWeaponset() {
return new Weaponset(name, weaponInfoToString(loadout), weaponInfoToString(crateprob), weaponInfoToString(crateammo), weaponInfoToString(delay));
}
private static String weaponInfoToString(byte[] array) {
try {
return new String(array, 0, array.length-1, "ASCII");
} catch (UnsupportedEncodingException e) {
throw new AssertionError();
}
}
public byte[] loadout = new byte[Weaponset.WEAPONS_COUNT+1];
public byte[] crateprob = new byte[Weaponset.WEAPONS_COUNT+1];
public byte[] crateammo = new byte[Weaponset.WEAPONS_COUNT+1];
public byte[] delay = new byte[Weaponset.WEAPONS_COUNT+1];
public String name;
}
/**
* Represents a flib_weaponset*, for use as part of a flib_weaponset**
*/
static class WeaponsetPointerByReference extends Structure implements Structure.ByReference {
private static String[] FIELD_ORDER = new String[] {"weaponset"};
public WeaponsetPointerByReference() { super(); setFieldOrder(FIELD_ORDER); }
public WeaponsetPointerByReference(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public WeaponsetStruct.ByRef weaponset;
}
static class WeaponsetListStruct extends Structure {
public static class ByVal extends WeaponsetListStruct implements Structure.ByValue {}
public static class ByRef extends WeaponsetListStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"weaponsetCount", "weaponsets"};
public WeaponsetListStruct() { super(); setFieldOrder(FIELD_ORDER); }
public WeaponsetListStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(List<Weaponset> list) {
weaponsetCount = list.size();
if(weaponsetCount<=0) {
weaponsets = null;
} else {
weaponsets = new WeaponsetPointerByReference();
Structure[] structs = weaponsets.toArray(weaponsetCount);
for(int i=0; i<weaponsetCount; i++) {
WeaponsetPointerByReference pstruct = (WeaponsetPointerByReference)structs[i];
pstruct.weaponset = new WeaponsetStruct.ByRef();
pstruct.weaponset.fillFrom(list.get(i));
}
}
}
/**
* Only use on native-owned structs!
* Calling this method on a Java-owned struct could cause garbage collection of referenced
* structures.
*/
public List<Weaponset> toWeaponsetList() {
if(weaponsetCount<=0) {
return new ArrayList<Weaponset>();
} else {
List<Weaponset> list = new ArrayList<Weaponset>(weaponsetCount);
Structure[] structs = weaponsets.toArray(weaponsetCount);
for(int i=0; i<weaponsetCount; i++) {
WeaponsetPointerByReference pstruct = (WeaponsetPointerByReference)structs[i];
list.add(pstruct.weaponset.toWeaponset());
}
return list;
}
}
public int weaponsetCount;
public WeaponsetPointerByReference weaponsets;
}
static class RoomStruct extends Structure {
public static class ByVal extends RoomStruct implements Structure.ByValue {}
public static class ByRef extends RoomStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"inProgress", "name", "playerCount", "teamCount", "owner", "map", "scheme", "weapons"};
public RoomStruct() { super(); setFieldOrder(FIELD_ORDER); }
public RoomStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public Room toRoomlistRoom() {
return new Room(name, map, scheme, weapons, owner, playerCount, teamCount, inProgress);
}
public boolean inProgress;
public String name;
public int playerCount;
public int teamCount;
public String owner;
public String map;
public String scheme;
public String weapons;
}
static class MapRecipeStruct extends Structure {
public static class ByVal extends MapRecipeStruct implements Structure.ByValue {}
public static class ByRef extends MapRecipeStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"mapgen", "name", "seed", "theme", "drawData", "drawDataSize", "templateFilter", "mazeSize"};
public MapRecipeStruct() { super(); setFieldOrder(FIELD_ORDER); }
public MapRecipeStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(MapRecipe map) {
mapgen = map.mapgen;
name = map.name;
seed = map.seed;
theme = map.theme;
byte[] buf = map.getDrawData();
if(buf != null) {
drawData = new Memory(buf.length);
drawData.write(0, buf, 0, buf.length);
drawDataSize = NativeSizeT.valueOf(buf.length);
} else {
drawData = null;
drawDataSize = NativeSizeT.valueOf(0);
}
templateFilter = map.templateFilter;
mazeSize = map.mazeSize;
}
public MapRecipe toMapRecipe() {
byte[] buf = null;
if(drawData != null && drawDataSize.intValue()>0) {
buf = new byte[drawDataSize.intValue()];
drawData.read(0, buf, 0, drawDataSize.intValue());
}
return new MapRecipe(mapgen, templateFilter, mazeSize, name, seed, theme, buf);
}
public int mapgen;
public String name;
public String seed;
public String theme;
public Pointer drawData;
public NativeSizeT drawDataSize;
public int templateFilter;
public int mazeSize;
}
static class MetaschemeSettingStruct extends Structure {
public static class ByVal extends MetaschemeSettingStruct implements Structure.ByValue {}
public static class ByRef extends MetaschemeSettingStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"name", "engineCommand", "maxMeansInfinity", "times1000", "min", "max", "def"};
public MetaschemeSettingStruct() { super(); setFieldOrder(FIELD_ORDER); }
public MetaschemeSettingStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(Setting setting) {
name = setting.name;
engineCommand = setting.engineCommand;
maxMeansInfinity = setting.maxMeansInfinity;
times1000 = setting.times1000;
min = setting.min;
max = setting.max;
def = setting.def;
}
public MetaScheme.Setting toMetaSchemeSetting() {
return new MetaScheme.Setting(name, engineCommand, maxMeansInfinity, times1000, min, max, def);
}
public String name;
public String engineCommand;
public boolean maxMeansInfinity;
public boolean times1000;
public int min;
public int max;
public int def;
}
static class MetaschemeModStruct extends Structure {
public static class ByVal extends MetaschemeModStruct implements Structure.ByValue {}
public static class ByRef extends MetaschemeModStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"name", "bitmaskIndex"};
public MetaschemeModStruct() { super(); setFieldOrder(FIELD_ORDER); }
public MetaschemeModStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(Mod mod) {
name = mod.name;
bitmaskIndex = mod.bitmaskIndex;
}
public MetaScheme.Mod toMetaSchemeMod() {
return new MetaScheme.Mod(name, bitmaskIndex);
}
public String name;
public int bitmaskIndex;
}
static class MetaschemeStruct extends Structure {
public static class ByVal extends MetaschemeStruct implements Structure.ByValue {}
public static class ByRef extends MetaschemeStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"settingCount", "modCount", "settings", "mods"};
public MetaschemeStruct() { super(); setFieldOrder(FIELD_ORDER); }
public MetaschemeStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
/**
* Only use on native-owned structs!
* Calling this method on a Java-owned struct could cause garbage collection of referenced
* structures.
*/
public MetaScheme toMetaScheme() {
List<MetaScheme.Setting> settingList = new ArrayList<MetaScheme.Setting>(settingCount);
List<MetaScheme.Mod> modList = new ArrayList<MetaScheme.Mod>(modCount);
Structure[] settingStructs = settings.toArray(settingCount);
Structure[] modStructs = mods.toArray(modCount);
for(int i=0; i<settingCount; i++) {
MetaschemeSettingStruct mss = (MetaschemeSettingStruct)settingStructs[i];
settingList.add(mss.toMetaSchemeSetting());
}
for(int i=0; i<modCount; i++) {
MetaschemeModStruct mms = (MetaschemeModStruct)modStructs[i];
modList.add(mms.toMetaSchemeMod());
}
return new MetaScheme(modList, settingList);
}
public int settingCount;
public int modCount;
public MetaschemeSettingStruct.ByRef settings;
public MetaschemeModStruct.ByRef mods;
}
static class SchemeStruct extends Structure {
public static class ByVal extends SchemeStruct implements Structure.ByValue {}
public static class ByRef extends SchemeStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"name", "settings", "mod"};
public SchemeStruct() { super(); setFieldOrder(FIELD_ORDER); }
public SchemeStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(Scheme scheme) {
MetaScheme meta = MetaScheme.INSTANCE;
name = scheme.name;
settings = new Memory(AndroidTypeMapper.NATIVE_INT_SIZE * meta.settings.size());
for(int i=0; i<meta.settings.size(); i++) {
Integer value = scheme.settings.get(meta.settings.get(i).name);
settings.setInt(AndroidTypeMapper.NATIVE_INT_SIZE*i, value);
}
mods = new Memory(AndroidTypeMapper.NATIVE_BOOL_SIZE * meta.mods.size());
for(int i=0; i<meta.mods.size(); i++) {
Boolean value = scheme.mods.get(meta.mods.get(i).name);
mods.setByte(AndroidTypeMapper.NATIVE_BOOL_SIZE*i, (byte)(value ? 1 : 0));
}
}
public Scheme toScheme() {
Map<String, Integer> settingsMap = new HashMap<String, Integer>();
MetaScheme meta = MetaScheme.INSTANCE;
for(int i=0; i<meta.settings.size(); i++) {
settingsMap.put(meta.settings.get(i).name, settings.getInt(AndroidTypeMapper.NATIVE_INT_SIZE*i));
}
Map<String, Boolean> modsMap = new HashMap<String, Boolean>();
for(int i=0; i<meta.mods.size(); i++) {
modsMap.put(meta.mods.get(i).name, mods.getByte(i) != 0 ? Boolean.TRUE : Boolean.FALSE);
}
return new Scheme(name, settingsMap, modsMap);
}
public String name;
public Pointer settings;
public Pointer mods;
}
/**
* Represents a flib_scheme*, for use as part of a flib_scheme**
*/
static class SchemePointerByReference extends Structure implements Structure.ByReference {
private static String[] FIELD_ORDER = new String[] {"scheme"};
public SchemePointerByReference() { super(); setFieldOrder(FIELD_ORDER); }
public SchemePointerByReference(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public SchemeStruct.ByRef scheme;
}
static class SchemelistStruct extends Structure {
public static class ByVal extends SchemelistStruct implements Structure.ByValue {}
public static class ByRef extends SchemelistStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"schemeCount", "schemes"};
public SchemelistStruct() { super(); setFieldOrder(FIELD_ORDER); }
public SchemelistStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(List<Scheme> schemeList) {
schemeCount = schemeList.size();
if(schemeCount<=0) {
schemes = null;
} else {
schemes = new SchemePointerByReference();
Structure[] schemePtrStructs = schemes.toArray(schemeCount);
for(int i=0; i<this.schemeCount; i++) {
SchemePointerByReference spbr = (SchemePointerByReference)schemePtrStructs[i];
spbr.scheme = new SchemeStruct.ByRef();
spbr.scheme.fillFrom(schemeList.get(i));
}
}
}
/**
* Only use on native-owned structs!
* Calling this method on a Java-owned struct could cause garbage collection of referenced
* structures.
*/
public List<Scheme> toSchemeList() {
if(schemeCount<=0) {
return new ArrayList<Scheme>();
} else {
List<Scheme> schemeList = new ArrayList<Scheme>(schemeCount);
Structure[] schemePtrStructs = schemes.toArray(schemeCount);
for(int i=0; i<schemeCount; i++) {
SchemePointerByReference spbr2 = (SchemePointerByReference)schemePtrStructs[i];
schemeList.add(spbr2.scheme.toScheme());
}
return schemeList;
}
}
public int schemeCount;
public SchemePointerByReference schemes;
}
/**
* Represents a flib_team*, for use as part of a flib_team**
*/
static class TeamPointerByReference extends Structure implements Structure.ByReference {
private static String[] FIELD_ORDER = new String[] {"team"};
public TeamPointerByReference() { super(); setFieldOrder(FIELD_ORDER); }
public TeamPointerByReference(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public TeamStruct.ByRef team;
}
static class TeamlistStruct extends Structure {
public static class ByVal extends TeamlistStruct implements Structure.ByValue {}
public static class ByRef extends TeamlistStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"teamCount", "teams"};
public TeamlistStruct() { super(); setFieldOrder(FIELD_ORDER); }
public TeamlistStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(List<TeamInGame> teamList, WeaponsetStruct.ByRef weaponset, int initialHealth) {
teamCount = teamList.size();
if(teamCount <= 0) {
teams = null;
} else {
teams = new TeamPointerByReference();
Structure[] teamPtrStructs = teams.toArray(teamCount);
for(int i=0; i<this.teamCount; i++) {
TeamPointerByReference tpbr = (TeamPointerByReference)teamPtrStructs[i];
tpbr.team = new TeamStruct.ByRef();
tpbr.team.fillFrom(teamList.get(i), weaponset, initialHealth);
}
}
}
public List<TeamInGame> toTeamInGameList() {
if(teamCount<=0) {
return new ArrayList<TeamInGame>();
} else {
List<TeamInGame> result = new ArrayList<TeamInGame>(teamCount);
Structure[] structs = teams.toArray(teamCount);
for(int i=0; i<teamCount; i++) {
TeamPointerByReference struct = (TeamPointerByReference)structs[i];
result.add(struct.team.toTeamInGame());
}
return result;
}
}
public int teamCount;
public TeamPointerByReference teams;
}
static class GameSetupStruct extends Structure {
public static class ByVal extends GameSetupStruct implements Structure.ByValue {}
public static class ByRef extends GameSetupStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"script", "gamescheme", "map", "teamlist"};
public GameSetupStruct() { super(); setFieldOrder(FIELD_ORDER); }
public GameSetupStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(GameConfig conf) {
script = conf.style;
gamescheme = new SchemeStruct.ByRef();
gamescheme.fillFrom(conf.scheme);
map = new MapRecipeStruct.ByRef();
map.fillFrom(conf.map);
/*
* At this point we deviate from the usual copying pattern because the frontlib
* expects per-hog weapons and initial health, but the UI models them as per-
* game, so we extract them from the config here and pass them on to be included
* in each hog.
*/
WeaponsetStruct.ByRef wss = new WeaponsetStruct.ByRef();
wss.fillFrom(conf.weaponset);
int initialHealth = conf.scheme.getHealth();
teamlist = new TeamlistStruct.ByRef();
teamlist.fillFrom(conf.teams, wss, initialHealth);
}
public GameConfig toGameConfig() {
Scheme scheme = gamescheme != null ? gamescheme.toScheme() : null;
MapRecipe mapRecipe = map != null ? map.toMapRecipe() : null;
List<TeamInGame> teams = teamlist != null ? teamlist.toTeamInGameList() : null;
WeaponsetStruct weaponsetStruct = teamlist != null && teamlist.teamCount>0 ? teamlist.teams.team.hogs[0].weaponset : null;
Weaponset weaponset = weaponsetStruct != null ? weaponsetStruct.toWeaponset() : null;
return new GameConfig(script, scheme, mapRecipe, teams, weaponset);
}
public String script;
public SchemeStruct.ByRef gamescheme;
public MapRecipeStruct.ByRef map;
public TeamlistStruct.ByRef teamlist;
}
/*
* Callback interfaces. The context parameter is never needed here and
* should always be ignored. Be sure to keep a reference to each callback
* for as long as they might be called by native code, to avoid premature
* garbage collection.
*/
public static interface VoidCallback extends Callback {
void callback(Pointer context);
}
public static interface StrCallback extends Callback {
void callback(Pointer context, String arg1);
}
public static interface IntCallback extends Callback {
void callback(Pointer context, int arg1);
}
public static interface IntStrCallback extends Callback {
void callback(Pointer context, int arg1, String arg2);
}
public static interface StrIntCallback extends Callback {
void callback(Pointer context, String arg1, int arg2);
}
public static interface StrStrCallback extends Callback {
void callback(Pointer context, String arg1, String arg2);
}
public static interface RoomCallback extends Callback {
void callback(Pointer context, RoomPtr arg1);
}
public static interface RoomListCallback extends Callback {
void callback(Pointer context, RoomArrayPtr arg1, int count);
}
public static interface StrRoomCallback extends Callback {
void callback(Pointer context, String arg1, RoomPtr arg2);
}
public static interface BoolCallback extends Callback {
void callback(Pointer context, boolean arg1);
}
public static interface StrBoolCallback extends Callback {
void callback(Pointer context, String arg1, boolean arg2);
}
public static interface TeamCallback extends Callback {
void callback(Pointer context, TeamPtr arg1);
}
public static interface BytesCallback extends Callback {
void callback(Pointer context, Pointer buffer, NativeSizeT size);
}
public static interface BytesBoolCallback extends Callback {
void callback(Pointer context, Pointer buffer, NativeSizeT size, boolean arg3);
}
public static interface SchemeCallback extends Callback {
void callback(Pointer context, SchemePtr arg1);
}
public static interface MapIntCallback extends Callback {
void callback(Pointer context, MapRecipePtr arg1, int arg2);
}
public static interface WeaponsetCallback extends Callback {
void callback(Pointer context, WeaponsetPtr arg1);
}
public static interface MapimageCallback extends Callback {
void callback(Pointer context, Pointer buffer, int hedgehogCount);
}
public static interface LogCallback extends Callback {
void callback(int level, String logMessage);
}
// frontlib.h
int flib_init();
void flib_quit();
// hwconsts.h
int flib_get_teamcolor(int colorIndex);
int flib_get_teamcolor_count();
int flib_get_hedgehogs_per_team();
int flib_get_weapons_count();
MetaschemePtr flib_get_metascheme();
// net/netconn.h
static final int NETCONN_STATE_CONNECTING = 0;
static final int NETCONN_STATE_LOBBY = 1;
static final int NETCONN_STATE_ROOM = 2;
static final int NETCONN_STATE_DISCONNECTED = 10;
static final int NETCONN_DISCONNECT_NORMAL = 0;
static final int NETCONN_DISCONNECT_SERVER_TOO_OLD = 1;
static final int NETCONN_DISCONNECT_AUTH_FAILED = 2;
static final int NETCONN_DISCONNECT_CONNLOST = 3;
static final int NETCONN_DISCONNECT_INTERNAL_ERROR = 100;
static final int NETCONN_ROOMLEAVE_ABANDONED = 0;
static final int NETCONN_ROOMLEAVE_KICKED = 1;
static final int NETCONN_MSG_TYPE_PLAYERINFO = 0;
static final int NETCONN_MSG_TYPE_SERVERMESSAGE = 1;
static final int NETCONN_MSG_TYPE_WARNING = 2;
static final int NETCONN_MSG_TYPE_ERROR = 3;
static final int NETCONN_MAPCHANGE_FULL = 0;
static final int NETCONN_MAPCHANGE_MAP = 1;
static final int NETCONN_MAPCHANGE_MAPGEN = 2;
static final int NETCONN_MAPCHANGE_DRAWNMAP = 3;
static final int NETCONN_MAPCHANGE_MAZE_SIZE = 4;
static final int NETCONN_MAPCHANGE_TEMPLATE = 5;
static final int NETCONN_MAPCHANGE_THEME = 6;
static final int NETCONN_MAPCHANGE_SEED = 7;
NetconnPtr flib_netconn_create(String playerName, String dataDirPath, String host, int port);
void flib_netconn_destroy(NetconnPtr conn);
void flib_netconn_tick(NetconnPtr conn);
boolean flib_netconn_is_chief(NetconnPtr conn);
String flib_netconn_get_playername(NetconnPtr conn);
GameSetupPtr flib_netconn_create_gamesetup(NetconnPtr conn);
int flib_netconn_send_quit(NetconnPtr conn, String quitmsg);
int flib_netconn_send_chat(NetconnPtr conn, String chat);
int flib_netconn_send_teamchat(NetconnPtr conn, String msg);
int flib_netconn_send_password(NetconnPtr conn, String passwd);
int flib_netconn_send_nick(NetconnPtr conn, String nick);
int flib_netconn_send_request_roomlist(NetconnPtr conn);
int flib_netconn_send_joinRoom(NetconnPtr conn, String room);
int flib_netconn_send_createRoom(NetconnPtr conn, String room);
int flib_netconn_send_renameRoom(NetconnPtr conn, String roomName);
int flib_netconn_send_leaveRoom(NetconnPtr conn, String msg);
int flib_netconn_send_toggleReady(NetconnPtr conn);
int flib_netconn_send_addTeam(NetconnPtr conn, TeamPtr team);
int flib_netconn_send_removeTeam(NetconnPtr conn, String teamname);
int flib_netconn_send_engineMessage(NetconnPtr conn, Pointer message, NativeSizeT size);
int flib_netconn_send_teamHogCount(NetconnPtr conn, String teamname, int hogcount);
int flib_netconn_send_teamColor(NetconnPtr conn, String teamname, int colorIndex);
int flib_netconn_send_weaponset(NetconnPtr conn, WeaponsetPtr weaponset);
int flib_netconn_send_map(NetconnPtr conn, MapRecipePtr map);
int flib_netconn_send_mapName(NetconnPtr conn, String mapName);
int flib_netconn_send_mapGen(NetconnPtr conn, int mapGen);
int flib_netconn_send_mapTemplate(NetconnPtr conn, int templateFilter);
int flib_netconn_send_mapMazeSize(NetconnPtr conn, int mazeSize);
int flib_netconn_send_mapSeed(NetconnPtr conn, String seed);
int flib_netconn_send_mapTheme(NetconnPtr conn, String theme);
int flib_netconn_send_mapDrawdata(NetconnPtr conn, Pointer drawData, NativeSizeT size);
int flib_netconn_send_script(NetconnPtr conn, String scriptName);
int flib_netconn_send_scheme(NetconnPtr conn, SchemePtr scheme);
int flib_netconn_send_roundfinished(NetconnPtr conn, boolean withoutError);
int flib_netconn_send_ban(NetconnPtr conn, String playerName);
int flib_netconn_send_kick(NetconnPtr conn, String playerName);
int flib_netconn_send_playerInfo(NetconnPtr conn, String playerName);
int flib_netconn_send_playerFollow(NetconnPtr conn, String playerName);
int flib_netconn_send_startGame(NetconnPtr conn);
int flib_netconn_send_toggleRestrictJoins(NetconnPtr conn);
int flib_netconn_send_toggleRestrictTeams(NetconnPtr conn);
int flib_netconn_send_clearAccountsCache(NetconnPtr conn);
int flib_netconn_send_setServerVar(NetconnPtr conn, String name, String value);
int flib_netconn_send_getServerVars(NetconnPtr conn);
void flib_netconn_onMessage(NetconnPtr conn, IntStrCallback callback, Pointer context);
void flib_netconn_onChat(NetconnPtr conn, StrStrCallback callback, Pointer context);
void flib_netconn_onConnected(NetconnPtr conn, VoidCallback callback, Pointer context);
void flib_netconn_onDisconnected(NetconnPtr conn, IntStrCallback callback, Pointer context);
void flib_netconn_onRoomlist(NetconnPtr conn, RoomListCallback callback, Pointer context);
void flib_netconn_onRoomAdd(NetconnPtr conn, RoomCallback callback, Pointer context);
void flib_netconn_onRoomDelete(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onRoomUpdate(NetconnPtr conn, StrRoomCallback callback, Pointer context);
void flib_netconn_onLobbyJoin(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onLobbyLeave(NetconnPtr conn, StrStrCallback callback, Pointer context);
void flib_netconn_onNickTaken(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onPasswordRequest(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onEnterRoom(NetconnPtr conn, BoolCallback callback, Pointer context);
void flib_netconn_onRoomChiefStatus(NetconnPtr conn, BoolCallback callback, Pointer context);
void flib_netconn_onReadyState(NetconnPtr conn, StrBoolCallback callback, Pointer context);
void flib_netconn_onLeaveRoom(NetconnPtr conn, IntStrCallback callback, Pointer context);
void flib_netconn_onTeamAdd(NetconnPtr conn, TeamCallback callback, Pointer context);
void flib_netconn_onTeamDelete(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onRoomJoin(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onRoomLeave(NetconnPtr conn, StrStrCallback callback, Pointer context);
void flib_netconn_onRunGame(NetconnPtr conn, VoidCallback callback, Pointer context);
void flib_netconn_onTeamAccepted(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onHogCountChanged(NetconnPtr conn, StrIntCallback callback, Pointer context);
void flib_netconn_onTeamColorChanged(NetconnPtr conn, StrIntCallback callback, Pointer context);
void flib_netconn_onEngineMessage(NetconnPtr conn, BytesCallback callback, Pointer context);
void flib_netconn_onSchemeChanged(NetconnPtr conn, SchemeCallback callback, Pointer context);
void flib_netconn_onMapChanged(NetconnPtr conn, MapIntCallback callback, Pointer context);
void flib_netconn_onScriptChanged(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onWeaponsetChanged(NetconnPtr conn, WeaponsetCallback callback, Pointer context);
void flib_netconn_onAdminAccess(NetconnPtr conn, VoidCallback callback, Pointer context);
void flib_netconn_onServerVar(NetconnPtr conn, StrStrCallback callback, Pointer context);
// ipc/gameconn.h
static final int GAME_END_FINISHED = 0;
static final int GAME_END_INTERRUPTED = 1;
static final int GAME_END_HALTED = 2;
static final int GAME_END_ERROR = 3;
GameconnPtr flib_gameconn_create(String playerName, GameSetupPtr setup, boolean netgame);
GameconnPtr flib_gameconn_create_playdemo(Pointer demo, NativeSizeT size);
GameconnPtr flib_gameconn_create_loadgame(String playerName, Pointer save, NativeSizeT size);
GameconnPtr flib_gameconn_create_campaign(String playerName, String seed, String script);
void flib_gameconn_destroy(GameconnPtr conn);
int flib_gameconn_getport(GameconnPtr conn);
void flib_gameconn_tick(GameconnPtr conn);
int flib_gameconn_send_enginemsg(GameconnPtr conn, Pointer data, NativeSizeT len);
int flib_gameconn_send_textmsg(GameconnPtr conn, int msgtype, String msg);
int flib_gameconn_send_chatmsg(GameconnPtr conn, String playername, String msg);
int flib_gameconn_send_quit(GameconnPtr conn);
int flib_gameconn_send_cmd(GameconnPtr conn, String cmdString);
void flib_gameconn_onConnect(GameconnPtr conn, VoidCallback callback, Pointer context);
void flib_gameconn_onDisconnect(GameconnPtr conn, IntCallback callback, Pointer context);
void flib_gameconn_onErrorMessage(GameconnPtr conn, StrCallback callback, Pointer context);
void flib_gameconn_onChat(GameconnPtr conn, StrBoolCallback callback, Pointer context);
void flib_gameconn_onGameRecorded(GameconnPtr conn, BytesBoolCallback callback, Pointer context);
void flib_gameconn_onEngineMessage(GameconnPtr conn, BytesCallback callback, Pointer context);
// ipc/mapconn.h
public static final int MAPIMAGE_WIDTH = 256;
public static final int MAPIMAGE_HEIGHT = 128;
public static final int MAPIMAGE_BYTES = (MAPIMAGE_WIDTH/8*MAPIMAGE_HEIGHT);
MapconnPtr flib_mapconn_create(MapRecipePtr mapdesc);
void flib_mapconn_destroy(MapconnPtr conn);
int flib_mapconn_getport(MapconnPtr conn);
void flib_mapconn_onSuccess(MapconnPtr conn, MapimageCallback callback, Pointer context);
void flib_mapconn_onFailure(MapconnPtr conn, StrCallback callback, Pointer context);
void flib_mapconn_tick(MapconnPtr conn);
// model/map.h
public static final int MAPGEN_REGULAR = 0;
public static final int MAPGEN_MAZE = 1;
public static final int MAPGEN_DRAWN = 2;
public static final int MAPGEN_NAMED = 3;
public static final int TEMPLATEFILTER_ALL = 0;
public static final int TEMPLATEFILTER_SMALL = 1;
public static final int TEMPLATEFILTER_MEDIUM = 2;
public static final int TEMPLATEFILTER_LARGE = 3;
public static final int TEMPLATEFILTER_CAVERN = 4;
public static final int TEMPLATEFILTER_WACKY = 5;
public static final int MAZE_SIZE_SMALL_TUNNELS = 0;
public static final int MAZE_SIZE_MEDIUM_TUNNELS = 1;
public static final int MAZE_SIZE_LARGE_TUNNELS = 2;
public static final int MAZE_SIZE_SMALL_ISLANDS = 3;
public static final int MAZE_SIZE_MEDIUM_ISLANDS = 4;
public static final int MAZE_SIZE_LARGE_ISLANDS = 5;
// model/schemelist.h
SchemelistPtr flib_schemelist_from_ini(String filename);
int flib_schemelist_to_ini(String filename, SchemelistPtr list);
void flib_schemelist_destroy(SchemelistPtr list);
// model/team.h
TeamPtr flib_team_from_ini(String filename);
int flib_team_to_ini(String filename, TeamPtr team);
void flib_team_destroy(TeamPtr team);
// model/weapon.h
WeaponsetListPtr flib_weaponsetlist_from_ini(String filename);
int flib_weaponsetlist_to_ini(String filename, WeaponsetListPtr weaponsets);
void flib_weaponsetlist_destroy(WeaponsetListPtr list);
// model/gamesetup.h
void flib_gamesetup_destroy(GameSetupPtr gamesetup);
// util/logging.h
public static final int FLIB_LOGLEVEL_ALL = -100;
public static final int FLIB_LOGLEVEL_DEBUG = -1;
public static final int FLIB_LOGLEVEL_INFO = 0;
public static final int FLIB_LOGLEVEL_WARNING = 1;
public static final int FLIB_LOGLEVEL_ERROR = 2;
public static final int FLIB_LOGLEVEL_NONE = 100;
void flib_log_setLevel(int level);
void flib_log_setCallback(LogCallback callback);
}