lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
file(GLOB luafiles *.lua)
install(FILES
${luafiles}
DESTINATION ${SHAREPATH}Data/Scripts)
add_subdirectory(Multiplayer)