hedgewars/uCommands.pas
author Simon McVittie <smcv@debian.org>
Mon, 12 Sep 2022 10:40:53 -0400
branch1.0.0
changeset 15881 7b1d6dfa3173
parent 11046 47a8c19ecb60
child 15929 128ace913837
permissions -rw-r--r--
Remove FindSDL2 find-module, use sdl2-config.cmake instead This requires SDL >= 2.0.4. Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was not itself built using CMake: it installs a sdl2-config.cmake file to ${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and library, analogous to a pkg-config .pc file. As a result, we no longer need to copy/paste a "find-module package" to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2). Find-module packages are now discouraged by the CMake developers, in favour of having upstream projects behave as config-file packages. This results in a small API change: FindSDL2 used to set SDL2_INCLUDE_DIR and SDL2_LIBRARY, but the standard behaviour for config-file packages is to set <name>_INCLUDE_DIRS and <name>_LIBRARIES. Use the CONFIG keyword to make sure we search in config-file package mode, and will not find a FindSDL2.cmake in some other directory that implements the old interface. In addition to deleting redundant code, this avoids some assumptions in FindSDL2 about the layout of a SDL installation. The current libsdl2-dev package in Debian breaks those assumptions; this is considered a bug and will hopefully be fixed soon, but it illustrates how fragile these assumptions can be. We can be more robust against different installation layouts by relying on SDL's own CMake integration. When linking to a copy of CMake in a non-standard location, users can now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point to it; previously, these users would have used the SDL2DIR environment variable. This continues to be unnecessary if using matching system-wide installations of CMake and SDL2, for example both from Debian.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *)

{$INCLUDE "options.inc"}

unit uCommands;

interface

var isDeveloperMode: boolean;
var isExternalSource: boolean;
type TCommandHandler = procedure (var params: shortstring);

procedure initModule;
procedure freeModule;
procedure RegisterVariable(Name: shortstring; p: TCommandHandler; Trusted: boolean; Rand: boolean);
procedure RegisterVariable(Name: shortstring; p: TCommandHandler; Trusted: boolean);
procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean); inline;
procedure ParseCommand(CmdStr: shortstring; TrustedSource, ExternalSource: boolean);
procedure ParseTeamCommand(s: shortstring);
procedure StopMessages(Message: Longword);

implementation
uses uConsts, uVariables, uConsole, uUtils, SDLh;

type  PVariable = ^TVariable;
    TVariable = record
        Next: PVariable;
        Name: string[15];
        Handler: TCommandHandler;
        Trusted, Rand: boolean;
        end;

var Variables: PVariable;

procedure RegisterVariable(Name: shortstring; p: TCommandHandler; Trusted: boolean);
begin
RegisterVariable(Name, p, Trusted, false);
end;

procedure RegisterVariable(Name: shortstring; p: TCommandHandler; Trusted: boolean; Rand: boolean);
var value: PVariable;
begin
New(value);
if value = nil then
    ParseCommand('fatal RegisterVariable: value = nil', true);

FillChar(value^, sizeof(TVariable), 0);
value^.Name:= Name;
value^.Handler:= p;
value^.Trusted:= Trusted;
value^.Rand:= Rand;

if Variables = nil then
    Variables:= value
else
    begin
    value^.Next:= Variables;
    Variables:= value
    end;
end;


procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean); inline;
begin
    ParseCommand(CmdStr, TrustedSource, false)
end;

procedure ParseCommand(CmdStr: shortstring; TrustedSource, ExternalSource: boolean);
var s: shortstring;
    t: PVariable;
    c: char;
begin
isExternalSource:= ExternalSource or ((CurrentTeam <> nil) and CurrentTeam^.ExtDriven);
//WriteLnToConsole(CmdStr);
if CmdStr[0]=#0 then
    exit;

AddFileLog('[Cmd] ' + sanitizeForLog(CmdStr));

c:= CmdStr[1];
if (c = '/') or (c = '$') then
    Delete(CmdStr, 1, 1);
s:= '';
SplitBySpace(CmdStr, s);

t:= Variables;
while t <> nil do
    begin
    if t^.Name = CmdStr then
        begin
        if TrustedSource or t^.Trusted then
            begin
            if t^.Rand and (not CheckNoTeamOrHH) then
                CheckSum:= CheckSum xor LongWord(SDLNet_Read32(@CmdStr)) xor LongWord(s[0]) xor GameTicks;
            t^.Handler(s);
            end;
        exit
        end
    else
        t:= t^.Next
    end;
case c of
    '$': WriteLnToConsole(errmsgUnknownVariable + ': "$' + CmdStr + '"')
    else
        WriteLnToConsole(errmsgUnknownCommand  + ': "/' + CmdStr + '"') end
end;

procedure ParseTeamCommand(s: shortstring);
var Trusted: boolean;
begin
Trusted:= (CurrentTeam <> nil)
          and (not CurrentTeam^.ExtDriven)
          and (CurrentHedgehog^.BotLevel = 0);
ParseCommand(s, Trusted);
if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then
    ParseCommand('gencmd R', true)
end;



procedure StopMessages(Message: Longword);
begin
if (Message and gmLeft) <> 0 then
    ParseCommand('/-left', true)
else if (Message and gmRight) <> 0 then
    ParseCommand('/-right', true)
else if (Message and gmUp) <> 0 then
    ParseCommand('/-up', true)
else if (Message and gmDown) <> 0 then
    ParseCommand('/-down', true)
else if (Message and gmAttack) <> 0 then
    ParseCommand('/-attack', true)
end;

procedure initModule;
begin
    Variables:= nil;
    isDeveloperMode:= true;
end;

procedure freeModule;
var t, tt: PVariable;
begin
    tt:= Variables;
    Variables:= nil;
    while tt <> nil do
    begin
        t:= tt;
        tt:= tt^.Next;
        Dispose(t)
    end;
end;

end.