- Fix for desyncs when player exits
- Effect for gone team: all hedgehogs assume damage == health, then die
not tested
module HWProtoNEState where
import qualified Data.IntMap as IntMap
import Maybe
import Data.List
import Data.Word
--------------------------------------
import CoreTypes
import Actions
import Utils
handleCmd_NotEntered :: CmdHandler
handleCmd_NotEntered clID clients _ ["NICK", newNick] =
if not . null $ nick client then
[ProtocolError "Nick already chosen"]
else if haveSameNick then
[AnswerThisClient ["WARNING", "Nick collision"]]
++ [ByeClient ""]
else
[ModifyClient (\c -> c{nick = newNick}),
AnswerThisClient ["NICK", newNick]]
++ checkPassword
where
client = clients IntMap.! clID
haveSameNick = isJust $ find (\cl -> newNick == nick cl) $ IntMap.elems clients
checkPassword = if clientProto client /= 0 then [CheckRegistered] else []
handleCmd_NotEntered clID clients _ ["PROTO", protoNum] =
if clientProto client > 0 then
[ProtocolError "Protocol already known"]
else if parsedProto == 0 then
[ProtocolError "Bad number"]
else
[ModifyClient (\c -> c{clientProto = parsedProto}),
AnswerThisClient ["PROTO", show parsedProto]]
++ checkPassword
where
client = clients IntMap.! clID
parsedProto = fromMaybe 0 (maybeRead protoNum :: Maybe Word16)
checkPassword = if (not . null) (nick client) then [CheckRegistered] else []
handleCmd_NotEntered clID clients _ ["PASSWORD", passwd] =
if passwd == webPassword client then
[ModifyClient (\cl -> cl{logonPassed = True}),
MoveToLobby] ++ adminNotice
else
[ByeClient "Authentication failed"]
where
client = clients IntMap.! clID
adminNotice = if isAdministrator client then [AnswerThisClient ["ADMIN_ACCESS"]] else []
handleCmd_NotEntered _ _ _ ["DUMP"] =
[Dump]
handleCmd_NotEntered clID _ _ _ = [ProtocolError "Incorrect command (state: not entered)"]