/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#import <UIKit/UIKit.h>
@class MainMenuViewController;
@class OverlayViewController;
@interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> {
MainMenuViewController *mainViewController;
OverlayViewController *overlayController;
UIWindow *uiwindow;
UIWindow *secondWindow;
BOOL isInGame;
}
@property (assign) BOOL isInGame;
@property (nonatomic,retain) MainMenuViewController *mainViewController;
@property (nonatomic,retain) OverlayViewController *overlayController;
@property (nonatomic,retain) UIWindow *uiwindow;
@property (nonatomic,retain) UIWindow *secondWindow;
+(SDLUIKitDelegate *)sharedAppDelegate;
-(void) startSDLgame:(NSDictionary *)gameDictionary;
-(void) displayOverlayLater:(id) object;
@end