fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
also removed usage of Gear^.Damage after "if Gear^.Damage > 0 then Gear^.Damage:= 0;"
find_package(SDL QUIET)
if(NOT SDL_FOUND)
find_package(SDL2 REQUIRED)
set(SDL_INCLUDE_DIR ${SDL2_INCLUDE_DIR})
set(SDL_LIBRARY ${SDL2_LIBRARY})
endif()
if(NOT SDL_VERSION)
#find which version of SDL we have
find_file(sdlversion_h SDL_version.h ${SDL_INCLUDE_DIR})
if(sdlversion_h)
file(STRINGS ${sdlversion_h} sdl_majorversion_tmp REGEX "SDL_MAJOR_VERSION[\t' ']+[0-9]+")
file(STRINGS ${sdlversion_h} sdl_minorversion_tmp REGEX "SDL_MINOR_VERSION[\t' ']+[0-9]+")
file(STRINGS ${sdlversion_h} sdl_patchversion_tmp REGEX "SDL_PATCHLEVEL[\t' ']+[0-9]+")
string(REGEX MATCH "([0-9]+)" sdl_majorversion "${sdl_majorversion_tmp}")
string(REGEX MATCH "([0-9]+)" sdl_minorversion "${sdl_minorversion_tmp}")
string(REGEX MATCH "([0-9]+)" sdl_patchversion "${sdl_patchversion_tmp}")
set(SDL_VERSION "${sdl_majorversion}.${sdl_minorversion}.${sdl_patchversion}")
endif()
endif()
mark_as_advanced(sdlversion_h sdl_majorversion sdl_minorversion sdl_patchversion)