cmake_modules/checkModule.hs
author sheepluva
Thu, 11 Dec 2014 01:24:27 +0100
changeset 10650 7f23971bd9db
parent 10109 91d126fbd7bd
child 12402 cc2163c7750f
permissions -rw-r--r--
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now) also removed usage of Gear^.Damage after "if Gear^.Damage > 0 then Gear^.Damage:= 0;"

module Main where

import qualified MODULE as M

main = undefined $ M.FUNCTION PARAMETERS