QTfrontend/model/HatModel.cpp
author nemo
Sun, 03 Jun 2012 23:04:21 -0400
changeset 7174 80480d21e6ed
parent 6953 4c2dd25630a7
child 8049 133e22b5c410
permissions -rw-r--r--
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

/**
 * @file
 * @brief HatModel class implementation
 */

#include "HatModel.h"

#include <QDir>
#include <QPixmap>
#include <QPainter>
#include "hwform.h" // player hash

#include "DataManager.h"

HatModel::HatModel(QObject* parent) :
    QAbstractListModel(parent)
{
    hats = QVector<QPair<QString, QIcon> >();
}

void HatModel::loadHats()
{
    // this method resets the contents of this model (important to know for views).
    beginResetModel();

    // prepare hats Vector
    hats.clear();

    DataManager & dataMgr = DataManager::instance();

    QPixmap hhpix = QPixmap(
                        dataMgr.findFileForRead("Graphics/Hedgehog/Idle.png")
                    ).copy(0, 0, 32, 32);

    // my reserved hats
    QStringList hatsList = dataMgr.entryList(
                               "Graphics/Hats/Reserved",
                               QDir::Files,
                               QStringList(playerHash+"*.png")
                           );

    int nReserved = hatsList.size();

    // regular hats
    hatsList.append(dataMgr.entryList(
                        "Graphics/Hats",
                        QDir::Files,
                        QStringList("*.png")
                    )
                   );


    int nHats = hatsList.size();

    for (int i = 0; i < nHats; i++)
    {
        bool isReserved = (i < nReserved);

        QString str = hatsList.at(i);
        str = str.remove(QRegExp("\\.png$"));
        QPixmap pix(
            dataMgr.findFileForRead(
                "Graphics/Hats/" + QString(isReserved?"Reserved/":"") + str +
                ".png"
            )
        );

        // rename properly
        if (isReserved)
            str = "Reserved "+str.remove(0,32);

        QPixmap tmppix(32, 37);
        tmppix.fill(QColor(Qt::transparent));

        QPainter painter(&tmppix);
        painter.drawPixmap(QPoint(0, 5), hhpix);
        painter.drawPixmap(QPoint(0, 0), pix.copy(0, 0, 32, 32));
        if(pix.width() > 32)
            painter.drawPixmap(QPoint(0, 0), pix.copy(32, 0, 32, 32));
        painter.end();

        if (str == "NoHat")
            hats.prepend(qMakePair(str, QIcon(tmppix)));
        else
            hats.append(qMakePair(str, QIcon(tmppix)));
    }


    endResetModel();
}

QVariant HatModel::headerData(int section,
                               Qt::Orientation orientation, int role) const
{
    Q_UNUSED(section);
    Q_UNUSED(orientation);
    Q_UNUSED(role);

    return QVariant();
}

int HatModel::rowCount(const QModelIndex &parent) const
{
    if (parent.isValid())
        return 0;
    else
        return hats.size();
}

/*int HatModel::columnCount(const QModelIndex & parent) const
{
    if (parent.isValid())
        return 0;
    else
        return 2;
}
*/
QVariant HatModel::data(const QModelIndex &index,
                         int role) const
{
    if (!index.isValid() || index.row() < 0
            || index.row() >= hats.size()
            || (role != Qt::DisplayRole && role != Qt::DecorationRole))
        return QVariant();

    if (role == Qt::DisplayRole)
        return hats.at(index.row()).first;
    else // role == Qt::DecorationRole
        return hats.at(index.row()).second;
}