misc/libfreetype/Android.mk
author nemo
Sun, 03 Jun 2012 23:04:21 -0400
changeset 7174 80480d21e6ed
parent 6043 9bd2d6b1ba52
permissions -rw-r--r--
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)

# compile in ARM mode, since the glyph loader/renderer is a hotspot
# when loading complex pages in the browser
#
LOCAL_ARM_MODE := arm

LOCAL_SRC_FILES:= \
	src/base/ftbbox.c \
	src/base/ftbitmap.c \
	src/base/ftglyph.c \
	src/base/ftstroke.c \
	src/base/ftxf86.c \
	src/base/ftbase.c \
	src/base/ftsystem.c \
	src/base/ftinit.c \
	src/base/ftgasp.c \
	src/raster/raster.c \
	src/sfnt/sfnt.c \
	src/smooth/smooth.c \
	src/autofit/autofit.c \
	src/truetype/truetype.c \
	src/cff/cff.c \
	src/psnames/psnames.c \
	src/pshinter/pshinter.c

LOCAL_C_INCLUDES += \
	$(LOCAL_PATH)/builds \
	$(LOCAL_PATH)/include

LOCAL_CFLAGS += -W -Wall
LOCAL_CFLAGS += -fPIC -DPIC
LOCAL_CFLAGS += "-DDARWIN_NO_CARBON"
LOCAL_CFLAGS += "-DFT2_BUILD_LIBRARY"

# the following is for testing only, and should not be used in final builds
# of the product
#LOCAL_CFLAGS += "-DTT_CONFIG_OPTION_BYTECODE_INTERPRETER"

LOCAL_CFLAGS += -O2

LOCAL_MODULE:= freetype

include $(BUILD_STATIC_LIBRARY)