Workaround for
bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
# compile in ARM mode, since the glyph loader/renderer is a hotspot
# when loading complex pages in the browser
#
LOCAL_ARM_MODE := arm
LOCAL_SRC_FILES:= \
src/base/ftbbox.c \
src/base/ftbitmap.c \
src/base/ftglyph.c \
src/base/ftstroke.c \
src/base/ftxf86.c \
src/base/ftbase.c \
src/base/ftsystem.c \
src/base/ftinit.c \
src/base/ftgasp.c \
src/raster/raster.c \
src/sfnt/sfnt.c \
src/smooth/smooth.c \
src/autofit/autofit.c \
src/truetype/truetype.c \
src/cff/cff.c \
src/psnames/psnames.c \
src/pshinter/pshinter.c
LOCAL_C_INCLUDES += \
$(LOCAL_PATH)/builds \
$(LOCAL_PATH)/include
LOCAL_CFLAGS += -W -Wall
LOCAL_CFLAGS += -fPIC -DPIC
LOCAL_CFLAGS += "-DDARWIN_NO_CARBON"
LOCAL_CFLAGS += "-DFT2_BUILD_LIBRARY"
# the following is for testing only, and should not be used in final builds
# of the product
#LOCAL_CFLAGS += "-DTT_CONFIG_OPTION_BYTECODE_INTERPRETER"
LOCAL_CFLAGS += -O2
LOCAL_MODULE:= freetype
include $(BUILD_STATIC_LIBRARY)