Workaround for
bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
/*
* OpenAL Bridge - a simple portable library for OpenAL interface
* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _OALB_INTERFACE_H
#define _OALB_INTERFACE_H
#include "openalbridge_t.h"
#include "commands.h"
#ifdef __CPLUSPLUS
extern "C" {
#endif
// init audio context and allocate memory
int openal_init (void);
// close audio subsytem and free memory
void openal_close (void);
// check if openal_init has been called
char openal_ready (void);
// load an audio file into memory and map it to abuffer
int openal_loadfile (const char *filename);
// unloads data from memory and marks a free spot
void openal_unloadfile (unsigned int index);
/******* other functions continue in commands.h *******/
#ifdef __CPLUSPLUS
}
#endif
#endif /*_OALB_INTERFACE_H*/