Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Still need to figure out why isSEBackup is used and if my changes affect it.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
procedure internalStartGameWithParameters();
var tmp: LongInt;
begin
UserPathPrefix:= ParamStr(1);
cScreenWidth:= StrToInt(ParamStr(2));
cScreenHeight:= StrToInt(ParamStr(3));
cBits:= StrToInt(ParamStr(4));
ipcPort:= StrToInt(ParamStr(5));
cFullScreen:= ParamStr(6) = '1';
SetSound(ParamStr(7) = '1');
SetMusic(ParamStr(8) = '1');
SetVolume(StrToInt(ParamStr(9)));
cTimerInterval:= StrToInt(ParamStr(10));
PathPrefix:= ParamStr(11);
cShowFPS:= ParamStr(12) = '1';
cAltDamage:= ParamStr(13) = '1';
UserNick:= DecodeBase64(ParamStr(14));
cReducedQuality:= StrToInt(ParamStr(15));
tmp:= StrToInt(ParamStr(16));
GrayScale:= false;
{$IFDEF USE_S3D_RENDERING}
if (tmp > 9) and (tmp < 16) then
begin
// set the gray anaglyph rendering
GrayScale:= true;
cStereoMode:= TStereoMode(max(0, min(ord(high(TStereoMode)), tmp-9)))
end
else if tmp <= 9 then
// set the fullcolor anaglyph
cStereoMode:= TStereoMode(max(0, min(ord(high(TStereoMode)), tmp)))
else
// any other mode
cStereoMode:= TStereoMode(max(0, min(ord(high(TStereoMode)), tmp-6)));
{$ELSE}
cStereoMode:= smNone;
{$ENDIF}
cLocaleFName:= ParamStr(17);
end;
{$IFDEF USE_VIDEO_RECORDING}
procedure internalStartVideoRecordingWithParameters();
begin
internalStartGameWithParameters();
GameType:= gmtRecord;
cVideoFramerateNum:= StrToInt(ParamStr(18));
cVideoFramerateDen:= StrToInt(ParamStr(19));
RecPrefix:= ParamStr(20);
cAVFormat:= ParamStr(21);
cVideoCodec:= ParamStr(22);
cVideoQuality:= StrToInt(ParamStr(23));
cAudioCodec:= ParamStr(24);
end;
{$ENDIF}
procedure DisplayUsage;
begin
WriteLn(stdout, 'Usage:');
WriteLn(stdout, '');
WriteLn(stdout, ' hwengine [path to user hedgewars folder] <path to global data folder> <path to replay file> [options]');
WriteLn(stdout, '');
WriteLn(stdout, 'where [options] are any of the following:');
WriteLn(stdout, ' --locale [path to language file]');
WriteLn(stdout, ' --width [screen width in pixels]');
WriteLn(stdout, ' --height [screen height in pixels]');
WriteLn(stdout, ' --depth [color depth]');
WriteLn(stdout, ' --volume [sound level]');
WriteLn(stdout, ' --time [number of seconds]');
WriteLn(stdout, ' --nomusic');
WriteLn(stdout, ' --nosound');
WriteLn(stdout, ' --fullscreen');
WriteLn(stdout, ' --showfps');
WriteLn(stdout, ' --altdmg');
WriteLn(stdout, ' --lowquality');
WriteLn(stdout, ' --stats-only');
WriteLn(stdout, ' --help');
WriteLn(stdout, '');
WriteLn(stdout, 'Deprecated options:');
WriteLn(stdout, ' --set-video [screen width] [screen height] [color dept]');
WriteLn(stdout, ' --set-audio [volume] [enable music] [enable sounds]');
WriteLn(stdout, ' --set-other [language file] [full screen] [show FPS]');
WriteLn(stdout, ' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
WriteLn(stdout, ' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
WriteLn(stdout, '');
WriteLn(stdout, 'For a more detailed help and examples go to:');
WriteLn(stdout, 'http://code.google.com/p/hedgewars/wiki/CommandLineOptions');
end;
function getLongIntParameter(str:String; var paramIndex:LongInt; var wrongParameter:Boolean): LongInt;
var tmpInt, c: LongInt;
begin
paramIndex:= paramIndex + 1;
val(str, tmpInt, c);
wrongParameter:= c <> 0;
if wrongParameter then
WriteLn(stderr, 'ERROR: '+ParamStr(paramIndex-1)+' expects a number, you passed "'+str+'"');
getLongIntParameter:= tmpInt;
end;
function getStringParameter(str:String; var paramIndex:LongInt): String;
begin
paramIndex:= paramIndex + 1;
getStringParameter:= str;
end;
procedure parseClassicParameter(cmdArray: Array of String; size:LongInt; var paramIndex:LongInt); Forward;
function parseParameter(cmd:String; arg:String; var paramIndex:LongInt): Boolean;
const videoArray: Array [1..3] of String = ('--width','--height','--depth');
const audioArray: Array [1..3] of String = ('--volume','--nomusic','--nosound');
const otherArray: Array [1..3] of String = ('--locale','--fullscreen','--showfps');
const mediaArray: Array [1..8] of String = ('--width','--height','--depth','--volume','--nomusic','--nosound','--locale','--fullscreen');
const allArray: Array [1..12] of String = ('--width','--height','--depth','--volume','--nomusic','--nosound','--locale','--fullscreen','--showfps','--altdmg','--time','--lowquality');
const reallyAll: array[0..19] of shortstring = (
'--locale', '--width', '--height', '--depth', '--time'
, '--volume', '--nomusic', '--nosound', '--fullscreen', '--showfps'
, '--altdmg', '--lowquality', '--set-video', '--set-audio', '--set-other'
, '--set-multimedia', '--set-everything', '--stats-only', '--gci', '--help');
var cmdIndex: byte;
begin
parseParameter:= false;
cmdIndex:= 0;
while (cmdIndex <= High(reallyAll)) and (cmd <> reallyAll[cmdIndex]) do inc(cmdIndex);
case cmdIndex of
{--locale} 0 : cLocaleFName := getStringParameter (arg, paramIndex);
{--width} 1 : cScreenWidth := getLongIntParameter(arg, paramIndex, parseParameter);
{--height} 2 : cScreenHeight := getLongIntParameter(arg, paramIndex, parseParameter);
{--depth} 3 : cBits := getLongIntParameter(arg, paramIndex, parseParameter);
{--time} 4 : cTimerInterval := getLongIntParameter(arg, paramIndex, parseParameter);
{--volume} 5 : SetVolume ( getLongIntParameter(arg, paramIndex, parseParameter) );
{--nomusic} 6 : SetMusic ( false );
{--nosound} 7 : SetSound ( false );
{--fullscreen} 8 : cFullScreen := true;
{--showfps} 9 : cShowFPS := true;
{--altdmg} 10 : cAltDamage := true;
{--lowquality} 11 : cReducedQuality:= ($FFFFFFFF * getLongIntParameter(arg, paramIndex, parseParameter)) xor rqLowRes; //HACK!
{--set-video} 12 : parseClassicParameter(videoArray,3,paramIndex);
{--set-audio} 13 : parseClassicParameter(audioArray,3,paramIndex);
{--set-other} 14 : parseClassicParameter(otherArray,3,paramIndex);
{--set-multimedia} 15 : parseClassicParameter(mediaArray,8,paramIndex);
{--set-everything} 16 : parseClassicParameter(allArray,12,paramIndex);
{--stats-only} 17 : begin
cOnlyStats:= true;
SetSound(false);
SetMusic(false);
cReducedQuality:= $FFFFFFFF xor rqLowRes;
end;
{--gci} 18 : begin // We had to make up all this saved space some how... \\
WriteLn(stdout, ' ');
WriteLn(stdout, ' /\\\\\\\\\\\\ /\\\\\\\\\ /\\\\\\\\\\\ ');
WriteLn(stdout, ' /\\\////////// /\\\//////// \/////\\\/// ');
WriteLn(stdout, ' /\\\ /\\\/ \/\\\ ');
WriteLn(stdout, ' \/\\\ /\\\\\\\ /\\\ \/\\\ ');
WriteLn(stdout, ' \/\\\ \/////\\\ \/\\\ \/\\\ ');
WriteLn(stdout, ' \/\\\ \/\\\ \//\\\ \/\\\ ');
WriteLn(stdout, ' \/\\\ \/\\\ \///\\\ \/\\\ ');
WriteLn(stdout, ' \//\\\\\\\\\\\\/ \////\\\\\\\\\ /\\\\\\\\\\\ ');
WriteLn(stdout, ' \//////////// \///////// \/////////// ');
WriteLn(stdout, ' ');
WriteLn(stdout, ' Command Line Parser Implementation by a Google Code-In Student ');
WriteLn(stdout, ' ASCII Art easter egg idea by @sheepluva ');
WriteLn(stdout, ' ');
end;
{--help} 19 : begin
DisplayUsage();
GameType:= gmtSyntax;
end;
else
begin
WriteLn(stderr, 'ERROR: '+cmd+' is not a valid argument');
parseParameter:= true;
end
end;
end;
procedure parseClassicParameter(cmdArray: Array of String; size:LongInt; var paramIndex:LongInt);
var index, tmpInt: LongInt;
isBool: Boolean;
begin
index:= 0;
tmpInt:= 1;
while (index < size) do
begin
paramIndex:= paramIndex+1;
// check if the parameter is a boolean one
isBool:= (cmdArray[index] = '--nomusic')
or (cmdArray[index] = '--nosound')
or (cmdArray[index] = '--fullscreen')
or (cmdArray[index] = '--showfps')
or (cmdArray[index] = '--altdmg')
or (cmdArray[index] = '--lowquality');
if (not isBool) or ((ParamStr(paramIndex)='1') and (cmdArray[index]<>'--nomusic') and (cmdArray[index]<>'--nosound')) then
parseParameter(cmdArray[index], ParamStr(paramIndex), tmpInt);
index:= index+1;
end;
end;
procedure playReplayFileWithParameters(paramIndex: LongInt);
var tmpInt: LongInt;
wrongParameter: boolean;
begin
wrongParameter:= false;
while (paramIndex <= ParamCount) do
begin
if parseParameter( ParamStr(paramIndex), ParamStr(paramIndex+1), paramIndex) then
wrongParameter:= true;
paramIndex:= paramIndex+1;
end;
if wrongParameter = true then
begin
WriteLn(stderr, 'Please use --help to see possible arguments and their usage');
GameType:= gmtSyntax;
end
end;