Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Still need to figure out why isSEBackup is used and if my changes affect it.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$IFNDEF FPC}
{$ERROR Only FreePascal Compiler is supported!}
{$ENDIF}
{$MACRO ON}
{$MODE OBJFPC}
{$DEFINE GLunit:=GL}
{$WRITEABLECONST OFF}
{$IMPLICITEXCEPTIONS OFF}
{$VARSTRINGCHECKS ON}
{$DEFINE USE_LUA_SCRIPT}
{$IFDEF ANDROID}
{$DEFINE MOBILE}
{$DEFINE USE_SDLTHREADS}
{$DEFINE USE_CONTEXT_RESTORE}
{$DEFINE Java_Prefix:= 'Java_org_hedgewars_hedgeroid_EngineProtocol_PascalExports_'}
{$ENDIF}
{$IFDEF IPHONEOS}
{$DEFINE MOBILE}
{$ENDIF}
{$IFDEF MOBILE}
{$DEFINE HWLIBRARY}
{$DEFINE GLunit:=gles11}
{$DEFINE USE_LANDSCAPE_AMMOMENU}
{$DEFINE USE_TOUCH_INTERFACE}
{$ELSE}
{$DEFINE USE_AM_NUMCOLUMN}
{$DEFINE USE_S3D_RENDERING}
{$ENDIF}
{$IFDEF WIN32}
{$DEFINE USE_CONTEXT_RESTORE}
{$ENDIF}
{$IFDEF DARWIN}
{$IFNDEF IPHONEOS}
{$DEFINE USE_CONTEXT_RESTORE}
{$ENDIF}
{$ENDIF}
{$IFDEF USE_TOUCH_INTERFACE}
{$DEFINE SDL13}
{$ENDIF}
{$IFDEF PAS2C}
{$DEFINE NOCONSOLE}
{$DEFINE USE_SDLTHREADS}
{$ENDIF}
{$DEFINE _S:=}
{$DEFINE _P:=}
//{$DEFINE TRACEAIACTIONS}
//{$DEFINE COUNTTICKS}