loadfile(GetDataPath() .. "Scripts/Locale.lua")()
local player = nil
local enemy = nil
function onGameInit()
Map = "Castle"
Theme = "Nature"
Seed = 0
GameFlags = gfInfAttack
TurnTime = 45 * 1000
CaseFreq = 0
MinesNum = 0
Explosives = 0
AddTeam(loc("Hero Team"), 14483456, "Simple", "Island", "Default", "Hedgewars")
player = AddHog(loc("Good Dude"), 0, 80, "NoHat") --NoHat
AddTeam(loc("Bad Team"), 1175851, "Simple", "Island", "Default", "Hedgewars")
enemy = AddHog("Bad Guy", 1, 40, "NoHat")
end
function onGameStart()
ShowMission(loc("The Great Escape"), loc("Get out of there!"), loc("Elimate your captor."), -amGrenade, 0)
------ GIRDER LIST ------
PlaceGirder(2066, 1588, 0)
PlaceGirder(2052, 1498, 6)
PlaceGirder(2098, 1498, 6)
PlaceGirder(2074, 1409, 0)
PlaceGirder(2199, 1755, 7)
PlaceGirder(2476, 1929, 2)
PlaceGirder(2546, 1879, 4)
PlaceGirder(2520, 1924, 3)
PlaceGirder(2706, 1879, 4)
PlaceGirder(2797, 1911, 2)
PlaceGirder(2671, 1925, 1)
PlaceGirder(2895, 1907, 6)
PlaceGirder(2895, 1747, 6)
PlaceGirder(2798, 1792, 6)
PlaceGirder(2797, 1791, 6)
PlaceGirder(2845, 1928, 1)
PlaceGirder(2846, 1826, 3)
PlaceGirder(2844, 1747, 1)
PlaceGirder(2806, 1702, 4)
PlaceGirder(2846, 1685, 0)
PlaceGirder(2846, 1668, 0)
PlaceGirder(2766, 1668, 0)
PlaceGirder(2766, 1685, 0)
PlaceGirder(2718, 1700, 2)
PlaceGirder(2927, 1659, 0)
------ HEALTH CRATE LIST ------
SpawnHealthCrate(2500, 1193)
SpawnHealthCrate(2575, 1201)
SpawnHealthCrate(2610, 1224)
SpawnHealthCrate(2463, 1213)
SpawnHealthCrate(2425, 1235)
SpawnHealthCrate(2657, 1234)
------ MINE LIST ------
tempG = AddGear(2034, 1704, gtMine, 0, 0, 0, 0)
SetTimer(tempG, 1)
tempG = AddGear(2055, 1744, gtMine, 0, 0, 0, 0)
SetTimer(tempG, 1)
tempG = AddGear(2063, 1772, gtMine, 0, 0, 0, 0)
SetTimer(tempG, 1)
tempG = AddGear(2075, 1801, gtMine, 0, 0, 0, 0)
SetTimer(tempG, 1)
tempG = AddGear(2089, 1820, gtMine, 0, 0, 0, 0)
SetTimer(tempG, 1)
tempG = AddGear(2118, 1824, gtMine, 0, 0, 0, 0)
SetTimer(tempG, 1)
------ REPOSITION LIST ------
SetGearPosition(player, 2074, 1558)
SetGearPosition(enemy, 2536, 1182)
SetHealth(player, 1)
SetHealth(enemy, 1)
------ AMMO CRATE LIST ------
SpawnAmmoCrate(2656, 1967, 5)
SpawnAmmoCrate(2747, 1912, 12)
SpawnAmmoCrate(2939, 1623, 1)
------ UTILITY CRATE LIST ------
SpawnUtilityCrate(2543, 1969, 15)
SpawnUtilityCrate(2251, 1664, 6)
SpawnUtilityCrate(2440, 1937, 18)
------ END LOADING DATA ------
end
function onGameTick()
if TurnTimeLeft == TurnTime-1 then
SetWind(100)
end
end
function onGearDelete(gear)
if (GetGearType(gear) == gtCase) and (CurrentHedgehog == player) then
if GetHealth(gear) > 0 then
AddGear(GetX(gear), GetY(gear), gtGrenade, 0, 0, 0, 1)
end
elseif gear == player then
ShowMission(loc("The Great Escape"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
elseif gear == enemy then
ShowMission(loc("The Great Escape"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
end
end
function onAmmoStoreInit()
SetAmmo(amGrenade, 1, 0, 0, 1)
SetAmmo(amParachute, 1, 0, 0, 1)
SetAmmo(amFirePunch, 0, 0, 0, 3)
SetAmmo(amPickHammer, 0, 0, 0, 1)
SetAmmo(amBlowTorch, 0, 0, 0, 1)
SetAmmo(amShotgun, 0, 0, 0, 1)
SetAmmo(amSkip, 9, 0, 0, 0)
end