QTfrontend/net/netserver.h
author nemo
Fri, 12 Apr 2013 12:44:14 -0400
changeset 8906 82756a90a343
parent 6952 7f70f37bbf08
child 9080 9b42757d7e71
permissions -rw-r--r--
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _NETSERVER_INCLUDED
#define _NETSERVER_INCLUDED

#include <QObject>
#include <QProcess>

class HWNetServer : public QObject
{
        Q_OBJECT

    public:
        ~HWNetServer();
        bool StartServer(quint16 port);
        void StopServer();
        QString getRunningHostName() const;
        quint16 getRunningPort() const;

    private:
        quint16 ds_port;
        QProcess process;
};

#endif // _NETSERVER_INCLUDED