Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
MISC_DIR := $(call my-dir)
LOCAL_PATH := MISC_DIR
include $(MISC_DIR)/libfreetype/Android.mk
include $(MISC_DIR)/liblua/Android.mk
include $(MISC_DIR)/libtremor/Android.mk