QTfrontend/binds.cpp
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15431 8504fee3b601
parent 14932 938e67bc08ac
child 15481 be5eaa86b88d
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "binds.h"

const BindAction cbinds[BINDS_NUMBER] =
{
    {"+up",       "up",         QT_TRANSLATE_NOOP("binds", "up"),              QT_TRANSLATE_NOOP("binds (categories)", "Movement"), QT_TRANSLATE_NOOP("binds (descriptions)", "Hedgehog movement")},
    {"+left",     "left",       QT_TRANSLATE_NOOP("binds", "left"),            NULL, NULL},
    {"+right",    "right",      QT_TRANSLATE_NOOP("binds", "right"),           NULL, NULL},
    {"+down",     "down",       QT_TRANSLATE_NOOP("binds", "down"),            NULL, NULL},
    {"+precise",  "left_shift", QT_TRANSLATE_NOOP("binds", "precise aim"),     NULL, NULL},
    {"!MULTI",    QT_TRANSLATE_NOOP("binds (combination)", "hold down precise"), QT_TRANSLATE_NOOP("binds", "stand still on slippery land"), NULL, NULL},
    {"!MULTI",    QT_TRANSLATE_NOOP("binds (combination)", "precise + left/right"), QT_TRANSLATE_NOOP("binds", "change direction without moving"), NULL, NULL},
    {"ljump",     "return",     QT_TRANSLATE_NOOP("binds", "long jump"),       NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Traverse gaps and obstacles by jumping:")},
    {"hjump",     "backspace",  QT_TRANSLATE_NOOP("binds", "high jump"),       NULL, NULL},
    {"!MULTI",    QT_TRANSLATE_NOOP("binds (combination)", "high jump (twice)"), QT_TRANSLATE_NOOP("binds", "backwards jump"), NULL, NULL},
    {"switch",    "tab",        QT_TRANSLATE_NOOP("binds", "switch"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Switch your currently active hog (if possible):")},
    {"!MULTI",    QT_TRANSLATE_NOOP("binds (combination)", "precise + switch"), QT_TRANSLATE_NOOP("binds", "switch backwards"), NULL, NULL},
    {"ammomenu",  "mouser",     QT_TRANSLATE_NOOP("binds", "ammo menu"),       QT_TRANSLATE_NOOP("binds (categories)", "Weapons"), QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or utility item:")},
    {"slot 1",    "f1",         QT_TRANSLATE_NOOP("binds", "slot 1"),          NULL, NULL},
    {"slot 2",    "f2",         QT_TRANSLATE_NOOP("binds", "slot 2"),          NULL, NULL},
    {"slot 3",    "f3",         QT_TRANSLATE_NOOP("binds", "slot 3"),          NULL, NULL},
    {"slot 4",    "f4",         QT_TRANSLATE_NOOP("binds", "slot 4"),          NULL, NULL},
    {"slot 5",    "f5",         QT_TRANSLATE_NOOP("binds", "slot 5"),          NULL, NULL},
    {"slot 6",    "f6",         QT_TRANSLATE_NOOP("binds", "slot 6"),          NULL, NULL},
    {"slot 7",    "f7",         QT_TRANSLATE_NOOP("binds", "slot 7"),          NULL, NULL},
    {"slot 8",    "f8",         QT_TRANSLATE_NOOP("binds", "slot 8"),          NULL, NULL},
    {"slot 9",    "f9",         QT_TRANSLATE_NOOP("binds", "slot 9"),          NULL, NULL},
    {"slot :",    "f10",        QT_TRANSLATE_NOOP("binds", "slot 10"),         NULL, NULL},
    {"setweap ~", "none",       QT_TRANSLATE_NOOP("binds", "unselect weapon"), NULL, NULL},
    {"timer 1",   "1",          QT_TRANSLATE_NOOP("binds", "timer 1 sec"),     NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Set the timer on bombs and timed weapons:")},
    {"timer 2",   "2",          QT_TRANSLATE_NOOP("binds", "timer 2 sec"),     NULL, NULL},
    {"timer 3",   "3",          QT_TRANSLATE_NOOP("binds", "timer 3 sec"),     NULL, NULL},
    {"timer 4",   "4",          QT_TRANSLATE_NOOP("binds", "timer 4 sec"),     NULL, NULL},
    {"timer 5",   "5",          QT_TRANSLATE_NOOP("binds", "timer 5 sec"),     NULL, NULL},
    {"timer_u",   "n",          QT_TRANSLATE_NOOP("binds", "change timer"),    NULL, NULL},
    {"!MULTI",    QT_TRANSLATE_NOOP("binds (combination)", "precise + timer"), QT_TRANSLATE_NOOP("binds", "change bounciness"), NULL, NULL},
    {"+attack",   "space",      QT_TRANSLATE_NOOP("binds", "attack"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")},
    {"put",       "mousel",     QT_TRANSLATE_NOOP("binds", "put"),             NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")},
    {"findhh",    "h",          QT_TRANSLATE_NOOP("binds", "autocam / find hedgehog"),QT_TRANSLATE_NOOP("binds (categories)", "Camera"), QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle automatic camera / refocus on active hedgehog:")},
    {"+cur_u",    "keypad_8",   QT_TRANSLATE_NOOP("binds", "up"),              NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Move the cursor or camera without using the mouse:")},
    {"+cur_l",    "keypad_4",   QT_TRANSLATE_NOOP("binds", "left"),            NULL, NULL},
    {"+cur_r",    "keypad_6",   QT_TRANSLATE_NOOP("binds", "right"),           NULL, NULL},
    {"+cur_d",    "keypad_2",   QT_TRANSLATE_NOOP("binds", "down"),            NULL, NULL},
//  {"+cur_m",    "",           QT_TRANSLATE_NOOP("binds", "movement key modifier"),    NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Specify a modifier key to move camera and cursor using your default hog movement keys:")},
    {"zoomin",    "wheelup",    QT_TRANSLATE_NOOP("binds", "zoom in"),         NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")},
    {"zoomout",   "wheeldown",  QT_TRANSLATE_NOOP("binds", "zoom out"),        NULL, NULL},
    {"zoomreset", "mousem",     QT_TRANSLATE_NOOP("binds", "reset zoom to start value"), NULL, NULL},
    {"!MULTI",    QT_TRANSLATE_NOOP("binds (combination)", "precise + reset zoom"), QT_TRANSLATE_NOOP("binds", "set zoom to 100%"), NULL, NULL},
    {"chat",      "t",          QT_TRANSLATE_NOOP("binds", "chat"),            QT_TRANSLATE_NOOP("binds (categories)", "Miscellaneous"), QT_TRANSLATE_NOOP("binds (descriptions)", "Talk to your clan or all participants:")},
    {"chat team", "u",          QT_TRANSLATE_NOOP("binds", "clan chat"),       NULL, NULL},
    {"history",   "`",          QT_TRANSLATE_NOOP("binds", "chat history"),    NULL, NULL},
    {"pause",     "p",          QT_TRANSLATE_NOOP("binds", "pause / auto skip"),NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pause, continue or leave your game:")},
    {"quit",      "escape",     QT_TRANSLATE_NOOP("binds", "quit"),            NULL, NULL},
    {"confirm",   "y",          QT_TRANSLATE_NOOP("binds", "confirmation"),    NULL, NULL},
    {"+voldown",  "9",          QT_TRANSLATE_NOOP("binds", "volume down"),     NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the game's volume while playing:")},
    {"+volup",    "0",          QT_TRANSLATE_NOOP("binds", "volume up"),       NULL, NULL},
    {"mute",      "8",          QT_TRANSLATE_NOOP("binds", "mute audio"),      NULL, NULL},
    {"fullscr",   "f12",        QT_TRANSLATE_NOOP("binds", "change mode"),     NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")},
    {"capture",   "c",          QT_TRANSLATE_NOOP("binds", "screenshot"),      NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")},
    {"!MULTI",    QT_TRANSLATE_NOOP("binds (combination)", "precise + screenshot"), QT_TRANSLATE_NOOP("binds", "save map as image"), NULL, NULL},
    {"+speedup",  "f",          QT_TRANSLATE_NOOP("binds", "speed up replay"),         NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Demo replay:")},
    {"+mission",  "m",          QT_TRANSLATE_NOOP("binds", "show mission information"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Heads-up display:")},
    {"gearinfo",  "o",          QT_TRANSLATE_NOOP("binds", "show object information"), NULL, NULL},
    //: This refers to the team info bars (name/flag/health) of all teams. These are shown at the bottom center of the screen
    {"rotmask",   "delete",     QT_TRANSLATE_NOOP("binds", "toggle team bars"), NULL, NULL},
    {"rottags",   "home",       QT_TRANSLATE_NOOP("binds", "toggle hedgehog tags"), NULL, NULL},
    {"!MULTI",    QT_TRANSLATE_NOOP("binds (combination)", "precise + toggle hedgehog tags"), QT_TRANSLATE_NOOP("binds", "change hedgehog tag types"), NULL, NULL},
    {"!MULTI",    QT_TRANSLATE_NOOP("binds (combination)", "switch + toggle hedgehog tags"), QT_TRANSLATE_NOOP("binds", "toggle hedgehog tag translucency"), NULL, NULL},

    {"!MULTI",    QT_TRANSLATE_NOOP("binds (combination)", "precise + switch + toggle hedgehog tags"), QT_TRANSLATE_NOOP("binds", "toggle HUD"), NULL, NULL},
#ifdef VIDEOREC
    {"record",    "r",          QT_TRANSLATE_NOOP("binds", "record"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Record video:")}
#endif
};