Racer: Fix weird water splashes after waypoint placement
Does not affect official racer, as only waypoint placement is touched.
The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _PROTO_H
#define _PROTO_H
#include <QByteArray>
#include <QString>
#include <QStringList>
#include <QObject>
class HWProto : public QObject
{
Q_OBJECT
public:
HWProto();
static QByteArray & addStringToBuffer(QByteArray & buf, const QString & string);
static QByteArray & addByteArrayToBuffer(QByteArray & buf, const QByteArray & msg);
static QByteArray & addStringListToBuffer(QByteArray & buf, const QStringList & strList);
static QString formatChatMsg(const QString & nick, const QString & msg);
static QString formatChatMsgForFrontend(const QString & msg);
/**
* @brief Determines if a chat string represents a chat action and returns the action.
* @param string chat string
* @return the action-message or NULL if message is no action
*/
static QString chatStringToAction(const QString & string);
};
#endif // _PROTO_H