QTfrontend/net/recorder.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15431 8504fee3b601
parent 14650 8ffa0c27f434
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef RECORDER_H
#define RECORDER_H

#include <QString>
#include <QByteArray>

#include "tcpBase.h"

class GameUIConfig;
class VideoItem;

class HWRecorder : public TCPBase
{
        Q_OBJECT
    public:
        HWRecorder(GameUIConfig * config, const QString & prefix);
        virtual ~HWRecorder();

        void EncodeVideo(const QByteArray & record);
        void abort();
        bool simultaneousRun();

        VideoItem * item; // used by pagevideos
        QString name;
        QString prefix;

    protected:
        // virtuals from TCPBase
        virtual QStringList getArguments();
        virtual void onClientRead();
        virtual void onClientDisconnect();

    signals:
        void onProgress(float progress); // 0 < progress < 1
        void encodingFinished(bool success);
        void ErrorMessage(const QString &);

    private:
        bool finished;
        bool aborted;
        GameUIConfig * config;
};

#endif // RECORDER_H