QTfrontend/sdlkeys.cpp
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15431 8504fee3b601
parent 14896 12ffbbf81ee1
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "sdlkeys.h"

#include <QtGlobal>

char sdlkeys[1024][2][128] =
{
    // Mouse
    {"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")},
    {"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")},
    {"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")},
    {"mousex1", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: X1 button ")},
    {"mousex2", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: X2 button")},
    {"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")},
    {"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")},

    // Keyboard
    {"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")},
    {"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")},
    {"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")},
    {"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")},
    {"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")},
    {"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")},
    {"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")},
    {"'", "'"},
    {",", ","},
    {"-", "-"},
    {".", "."},
    {"/", "/"},
    {"0", "0"},
    {"1", "1"},
    {"2", "2"},
    {"3", "3"},
    {"4", "4"},
    {"5", "5"},
    {"6", "6"},
    {"7", "7"},
    {"8", "8"},
    {"9", "9"},
    {";", ";"},
    {"[", "["},
    {"\\", "\\"},
    {"]", "]"},
    {"`", "`"},
    {"a", "A"},
    {"b", "B"},
    {"c", "C"},
    {"d", "D"},
    {"e", "E"},
    {"f", "F"},
    {"g", "G"},
    {"h", "H"},
    {"i", "I"},
    {"j", "J"},
    {"k", "K"},
    {"l", "L"},
    {"m", "M"},
    {"n", "N"},
    {"o", "O"},
    {"p", "P"},
    {"q", "Q"},
    {"r", "R"},
    {"s", "S"},
    {"t", "T"},
    {"u", "U"},
    {"v", "V"},
    {"w", "W"},
    {"x", "X"},
    {"y", "Y"},
    {"z", "Z"},
    {"keypad_0", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 0")},
    {"keypad_1", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 1")},
    {"keypad_2", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 2")},
    {"keypad_3", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 3")},
    {"keypad_4", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 4")},
    {"keypad_5", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 5")},
    {"keypad_6", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 6")},
    {"keypad_7", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 7")},
    {"keypad_8", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 8")},
    {"keypad_9", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 9")},
    {"keypad_.", QT_TRANSLATE_NOOP("binds (keys)", "Keypad .")},
    {"keypad_/", QT_TRANSLATE_NOOP("binds (keys)", "Keypad /")},
    {"keypad_*", QT_TRANSLATE_NOOP("binds (keys)", "Keypad *")},
    {"keypad_-", QT_TRANSLATE_NOOP("binds (keys)", "Keypad -")},
    {"keypad_+", QT_TRANSLATE_NOOP("binds (keys)", "Keypad +")},
    {"keypad_enter", QT_TRANSLATE_NOOP("binds (keys)", "Keypad Enter")},
    {"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")},
    {"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")},
    {"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")},
    {"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")},
    {"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")},
    {"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")},
    {"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")},
    {"end", QT_TRANSLATE_NOOP("binds (keys)", "End")},
    {"pageup", QT_TRANSLATE_NOOP("binds (keys)", "PageUp")},
    {"pagedown", QT_TRANSLATE_NOOP("binds (keys)", "PageDown")},
    {"f1", "F1"},
    {"f2", "F2"},
    {"f3", "F3"},
    {"f4", "F4"},
    {"f5", "F5"},
    {"f6", "F6"},
    {"f7", "F7"},
    {"f8", "F8"},
    {"f9", "F9"},
    {"f10", "F10"},
    {"f11", "F11"},
    {"f12", "F12"},
    {"f13", "F13"},
    {"f14", "F14"},
    {"f15", "F15"},
    {"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Numlock")},
    {"capslock", QT_TRANSLATE_NOOP("binds (keys)", "CapsLock")},
    {"scrolllock", QT_TRANSLATE_NOOP("binds (keys)", "ScrollLock")},
    {"menu", QT_TRANSLATE_NOOP("binds (keys)", "Menu")},
    {"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right Shift")},
    {"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left Shift")},
    {"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right Ctrl")},
    {"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left Ctrl")},
    {"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right Alt")},
    {"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left Alt")},
    //: Windows key / Command key / Meta key /Super key (right)
    {"right_gui", QT_TRANSLATE_NOOP("binds (keys)", "Right GUI")},
    //: Windows key / Command key / Meta key /Super key (left)
    {"left_gui", QT_TRANSLATE_NOOP("binds (keys)", "Left GUI")}
};

// helper list for sdlkeys. true for keyboard keys, false for other
bool sdlkeys_iskeyboard[1024];

// button name definitions for Microsoft's XBox360 controller
// don't modify button order!
char xb360buttons[10][128] =
{
    QT_TRANSLATE_NOOP("binds (keys)", "A button"),
    QT_TRANSLATE_NOOP("binds (keys)", "B button"),
    QT_TRANSLATE_NOOP("binds (keys)", "X button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Y button"),
    QT_TRANSLATE_NOOP("binds (keys)", "LB button"),
    QT_TRANSLATE_NOOP("binds (keys)", "RB button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Back button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Start button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick")
};

// axis name definitions for Microsoft's XBox360 controller
// don't modify axis order!
char xbox360axes[][128] =
{
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),
};
char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad");

// Generic controller binding names
//: Game controller axis direction. %1 = axis number, %2 = direction
char controlleraxis[128] = QT_TRANSLATE_NOOP("binds (keys)", "Axis %1 %2");
//: Game controller button. %1 = button number
char controllerbutton[128] = QT_TRANSLATE_NOOP("binds (keys)", "Button %1");
//: Game controller D-pad button. %1 = D-pad number, %2 = direction
char controllerhat[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad %1 %2");
char controllerup[128] = QT_TRANSLATE_NOOP("binds (keys)", "Up");
char controllerdown[128] = QT_TRANSLATE_NOOP("binds (keys)", "Down");
char controllerleft[128] = QT_TRANSLATE_NOOP("binds (keys)", "Left");
char controllerright[128] = QT_TRANSLATE_NOOP("binds (keys)", "Right");

//: Special entry in key selection when an action has no control assigned
char unboundcontrol[128] = QT_TRANSLATE_NOOP("binds (keys)", "(Don't use)");