Racer: Fix weird water splashes after waypoint placement
Does not affect official racer, as only waypoint placement is touched.
The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
# revision information in cpack-generated names
if(CMAKE_BUILD_TYPE MATCHES DEBUG)
set(full_suffix "${HEDGEWARS_VERSION}-r${HEDGEWARS_REVISION}")
else()
set(full_suffix "${HEDGEWARS_VERSION}")
endif()
# CPack variables
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Hedgewars, a free turn-based strategy game")
set(CPACK_PACKAGE_VENDOR "Hedgewars Project")
set(CPACK_PACKAGE_FILE_NAME "Hedgewars-${full_suffix}")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "hedgewars-src-${full_suffix}")
set(CPACK_SOURCE_GENERATOR "TBZ2")
set(CPACK_PACKAGE_EXECUTABLES "hedgewars" "Hedgewars")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Hedgewars ${full_suffix}")
set(CPACK_STRIP_FILES true)
if(WIN32 AND NOT UNIX)
set(CPACK_NSIS_DISPLAY_NAME "Hedgewars")
set(CPACK_NSIS_HELP_LINK "https://www.hedgewars.org/")
set(CPACK_NSIS_URL_INFO_ABOUT "https://www.hedgewars.org/")
set(CPACK_NSIS_CONTACT "unC0Rr@gmail.com")
set(CPACK_NSIS_MODIFY_PATH OFF)
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
set(CPACK_NSIS_MUI_FINISHPAGE_RUN "hedgewars${CMAKE_EXECUTABLE_SUFFIX}")
set(CPACK_NSIS_CREATE_ICONS "CreateShortCut '$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Hedgewars.lnk' '$INSTDIR\\\\hedgewars.exe'")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "hedgewars")
endif(WIN32 AND NOT UNIX)
set(CPACK_SOURCE_IGNORE_FILES
#temporary files
"~"
".swp"
#version control
"\\\\.hg"
"\\\\.git"
"\\\\.orig$"
#output binary/library
"\\\\.exe$"
"\\\\.a$"
"\\\\.so$"
"\\\\.dylib$"
"\\\\.dll$"
"\\\\.ppu$"
"\\\\.o$"
"\\\\.cxx$"
"\\\\.hi$"
#graphics
"\\\\.xcf$"
"\\\\.svg$"
"\\\\.svgz$"
"\\\\.psd$"
"\\\\.sifz$"
#misc
"\\\\.core$"
"\\\\.layout$"
"\\\\.db$"
"\\\\.dof$"
"\\\\.or$"
"\\\\.stackdump$"
#archives
"\\\\.zip$"
"\\\\.gz$"
"\\\\.bz2$"
"\\\\.tmp$"
#cmake-configured files
"hwconsts\\\\.cpp$"
"config\\\\.inc$"
"hwengine\\\\.desktop$"
"Info\\\\.plist$"
#qt extra files
"moc_.*"
"\\\\.qrc.depends$"
"\\\\.qm$"
#other cmake generated files
"Makefile$"
"Doxyfile"
"CMakeFiles"
"[dD]ebug$"
"[rR]elease$"
"CPack"
"CTestTestfile.cmake"
"cmake_install\\\\.cmake$"
"cmake_uninstall\\\\.cmake$"
"CMakeCache\\\\.txt$"
"build_windows_.*\\\\.bat$"
"arch\\\\.c$"
# "^${CMAKE_CURRENT_SOURCE_DIR}/misc/liblua"
# "^${CMAKE_CURRENT_SOURCE_DIR}/project_files/frontlib"
# "^${CMAKE_CURRENT_SOURCE_DIR}/project_files/cmdlineClient"
"^${CMAKE_CURRENT_SOURCE_DIR}/misc/winutils/bin"
"^${CMAKE_CURRENT_SOURCE_DIR}/project_files/promotional_art"
"^${CMAKE_CURRENT_SOURCE_DIR}/project_files/AudioMono"
"^${CMAKE_CURRENT_SOURCE_DIR}/project_files/HedgewarsMobile"
"^${CMAKE_CURRENT_SOURCE_DIR}/tools/templates"
"^${CMAKE_CURRENT_SOURCE_DIR}/tools/drawMapTest"
"^${CMAKE_CURRENT_SOURCE_DIR}/doc"
"^${CMAKE_CURRENT_SOURCE_DIR}/tmp"
"^${CMAKE_CURRENT_SOURCE_DIR}/utils"
"^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Maps/test"
"^${CMAKE_CURRENT_SOURCE_DIR}/install_manifest.txt"
"^${CMAKE_CURRENT_SOURCE_DIR}/CMakeCache.txt"
"^${CMAKE_CURRENT_SOURCE_DIR}/hedgewars\\\\."
"^${CMAKE_CURRENT_SOURCE_DIR}/gameServer2"
"^${CMAKE_CURRENT_SOURCE_DIR}/rust"
"^${CMAKE_CURRENT_SOURCE_DIR}/qmlfrontend"
)
include(CPack)