gameServer/OfficialServer/Glicko2.hs
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15431 8504fee3b601
parent 11390 36e1bbb6ecea
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

{-
    Glicko2, as described in http://www.glicko.net/glicko/glicko2.pdf
-}

module OfficialServer.Glicko2 where

data RatingData = RatingData {
        ratingValue
        , rD
        , volatility :: Double
    }
data GameData = GameData {
        opponentRating :: RatingData,
        gameScore :: Double
    }

τ, ε :: Double
τ = 0.2
ε = 0.000001

g_φ :: Double -> Double
g_φ φ = 1 / sqrt (1 + 3 * φ^2 / pi^2)

calcE :: RatingData -> GameData -> (Double, Double, Double)
calcE oldRating (GameData oppRating s) = (
    1 / (1 + exp (g_φᵢ * (μᵢ - μ)))
    , g_φᵢ
    , s
    )
    where
        μ = (ratingValue oldRating - 1500) / 173.7178
        φ = rD oldRating / 173.7178
        μᵢ = (ratingValue oppRating - 1500) / 173.7178
        φᵢ = rD oppRating / 173.7178
        g_φᵢ = g_φ φᵢ


calcNewRating :: RatingData -> [GameData] -> (Int, RatingData)
calcNewRating oldRating [] = (0, RatingData (ratingValue oldRating) (173.7178 * sqrt (φ ^ 2 + σ ^ 2)) σ)
    where
        φ = rD oldRating / 173.7178
        σ = volatility oldRating

calcNewRating oldRating games = (length games, RatingData (173.7178 * μ' + 1500) (173.7178 * sqrt φ'sqr) σ')
    where
        _Es = map (calcE oldRating) games
        υ = 1 / sum (map υ_p _Es)
        υ_p (_Eᵢ, g_φᵢ, _) = g_φᵢ ^ 2 * _Eᵢ * (1 - _Eᵢ)
        _Δ = υ * part1
        part1 = sum (map _Δ_p _Es)
        _Δ_p (_Eᵢ, g_φᵢ, sᵢ) = g_φᵢ * (sᵢ - _Eᵢ)

        μ = (ratingValue oldRating - 1500) / 173.7178
        φ = rD oldRating / 173.7178
        σ = volatility oldRating

        a = log (σ ^ 2)
        f :: Double -> Double
        f x = exp x * (_Δ ^ 2 - φ ^ 2 - υ - exp x) / 2 / (φ ^ 2 + υ + exp x) ^ 2 - (x - a) / τ ^ 2

        _A = a
        _B = if _Δ ^ 2 > φ ^ 2 + υ then log (_Δ ^ 2 - φ ^ 2 - υ) else head . dropWhile ((>) 0 . f) . map (\k -> a - k * τ) $ [1 ..]
        fA = f _A
        fB = f _B
        σ' = (\(_A, _, _, _) -> exp (_A / 2)) . head . dropWhile (\(_A, _, _B, _) -> abs (_B - _A) > ε) $ iterate step5 (_A, fA, _B, fB)
        step5 (_A, fA, _B, fB) = let _C = _A + (_A - _B) * fA / (fB - fA); fC = f _C in
                                     if fC * fB < 0 then (_B, fB, _C, fC) else (_A, fA / 2, _C, fC)

        φ'sqr = 1 / (1 / (φ ^ 2 + σ' ^ 2) + 1 / υ)
        μ' = μ + φ'sqr * part1