Racer: Fix weird water splashes after waypoint placement
Does not affect official racer, as only waypoint placement is touched.
The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2019 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*)
unit uKeyNames;
interface
uses uConsts;
type TKeyNames = array [0..cKeyMaxIndex] of string[15];
procedure populateKeyNames(var KeyArray: TKeyNames);
// procedure generateKeyNames(); // DEBUG (see below)
implementation
uses uPhysFSLayer, uUtils, uVariables, uTypes, uConsole;
procedure populateKeyNames(var KeyArray: TKeyNames);
var f: PfsFile;
l, keyname, tmp: shortstring;
i, scancode: LongInt;
begin
(*
KeyArray is a mapping from SDL scancodes to Hedgewars key identifiers.
Hedgewars key identifiers are strings with a maximum length of 15
and are used internally to identify keys in the engine and in settings.ini.
*)
(* Key identifiers are read from an RFC 4180-compliant CSV file.
- 1st column: SDL scancode
- 2nd column: Hedgewars key ID *)
if pfsExists(cPathz[ptMisc]+'/keys.csv') then
begin
f:= pfsOpenRead(cPathz[ptMisc]+'/keys.csv');
l:= '';
pfsReadLn(f, l);
while (not pfsEOF(f)) and (l <> '') do
begin
tmp:= '';
i:= 1;
while (i <= length(l)) and (l[i] <> ',') do
begin
tmp:= tmp + l[i];
inc(i)
end;
scancode:= StrToInt(tmp);
if i < length(l) then
begin
keyname:= copy(l, i + 1, length(l) - i);
if (keyname[1] = '"') and (keyname[length(keyname)] = '"') then
keyname:= copy(keyname, 2, length(keyname) - 2)
else
keyname:= copy(keyname, 1, length(keyname) - 1);
end;
pfsReadLn(f, l);
KeyArray[scancode]:= keyname;
end;
pfsClose(f)
end
else
begin
WriteLnToConsole('misc/keys.csv file not found');
AddFileLog('misc/keys.csv file not found');
halt(haltStartupError);
end;
// generateKeyNames(); // DEBUG (see below)
end;
(*
The Hedgewars key identifiers were obtained with the following algorithm:
Basically:
- For each SDL scancode, do:
- Take the printable SDL scancode key name (with SDL_GetScancodeName)
- Replace spaces with underscores
- Lowercase it
- Cap string length to 15 characters
- Manually fix duplicates
See also:
https://wiki.libsdl.org/SDLScancodeLookup
https://wiki.libsdl.org/SDL_Scancode
NOTE: For compability reasons, existing identifiers should not be renamed.
*)
(* DEBUG
Uncomment this to generate a list of key names in
CSV format (RFC 4180) and print it out on console.
Don't forget to fix duplicates! *)
(*
procedure generateKeyNames();
var i, t: LongInt;
s, s2: shortstring;
begin
for i := 0 to cKeyMaxIndex - 5 do
begin
s := shortstring(SDL_GetScancodeName(TSDL_Scancode(i)));
for t := 1 to Length(s) do
if s[t] = ' ' then
s[t] := '_';
s2:= copy(s, 1, 15);
if s2 = '"' then
WriteLnToConsole(IntToStr(i)+',"\""')
else if s2 <> '' then
WriteLnToConsole(IntToStr(i)+',"'+LowerCase(s2)+'"');
end;
end;
*)
end.