project_files/HedgewarsMobile/Classes/DefinesAndMacros.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15431 8504fee3b601
parent 13225 8667e9e63896
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


// some macros by http://www.cimgf.com/2010/05/02/my-current-prefix-pch-file/
// and http://blog.coriolis.ch/2009/01/05/macros-for-xcode/


#ifdef DEBUG
  #define DLog(...) NSLog(@"%s %@", __PRETTY_FUNCTION__, [NSString stringWithFormat:__VA_ARGS__])
  #define ALog(...) [[NSAssertionHandler currentHandler] handleFailureInFunction:[NSString stringWithCString:__PRETTY_FUNCTION__ encoding:NSUTF8StringEncoding] file:[NSString stringWithCString:__FILE__ encoding:NSUTF8StringEncoding] lineNumber:__LINE__ description:__VA_ARGS__]
#else
  #ifndef NS_BLOCK_ASSERTIONS
    #define NS_BLOCK_ASSERTIONS
  #endif
  #define DLog(...)
  #define ALog(...) NSLog(@"%s %@", __PRETTY_FUNCTION__, [NSString stringWithFormat:__VA_ARGS__])
#endif


#define ZAssert(condition, ...) do { if (!(condition)) { ALog(__VA_ARGS__); }} while(0)
#define rotationManager(x) (IS_IPAD() ? YES : (x == UIInterfaceOrientationLandscapeRight) || (x == UIInterfaceOrientationLandscapeLeft))

#define START_TIMER()   NSTimeInterval start = [NSDate timeIntervalSinceReferenceDate];
#define END_TIMER(msg)  NSTimeInterval stop = [NSDate timeIntervalSinceReferenceDate]; DLog([NSString stringWithFormat:@"%@ Time = %f", msg, stop-start]);


#define DOCUMENTS_FOLDER()      [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]

#define DEBUG_FILE()            [DOCUMENTS_FOLDER() stringByAppendingString:@"/Logs/game0.log"]
#define BASICFLAGS_FILE()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/basicFlags.plist"]
#define GAMEMODS_FILE()         [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/gameMods.plist"]
#define CREDITS_FILE()          [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/credits.plist"]

#define TEAMS_DIRECTORY()       [DOCUMENTS_FOLDER() stringByAppendingString:@"/Teams/"]
#define WEAPONS_DIRECTORY()     [DOCUMENTS_FOLDER() stringByAppendingString:@"/Weapons/"]
#define SCHEMES_DIRECTORY()     [DOCUMENTS_FOLDER() stringByAppendingString:@"/Schemes/"]
#define SAVES_DIRECTORY()       [DOCUMENTS_FOLDER() stringByAppendingString:@"/Saves/"]
#define SCREENSHOTS_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Screenshots/"]

#define GRAPHICS_DIRECTORY()    [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/"]
#define ICONS_DIRECTORY()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Icons/"]
#define HATS_DIRECTORY()        [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hats/"]
#define GRAVES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Graves/"]
#define FLAGS_DIRECTORY()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"]
#define FORTS_DIRECTORY()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"]
#define VOICES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"]
#define THEMES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"]
#define MAPS_DIRECTORY()        [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"]
#define MISSIONS_DIRECTORY()    [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Maps/"]
#define TRAININGS_DIRECTORY()   [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Training/"]
#define SCENARIO_DIRECTORY()   [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Scenario/"]
#define CHALLENGE_DIRECTORY()   [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Challenge/"]
#define CAMPAIGNS_DIRECTORY()   [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Campaign/"]
#define LOCALE_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Locale/"]
#define SCRIPTS_DIRECTORY()     [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Scripts/Multiplayer/"]

#define MSG_MEMCLEAN()          DLog(@"has cleaned up some memory");
#define MSG_DIDUNLOAD()         DLog(@"unloaded");

#define IS_IPAD()               (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
#define IS_ON_PORTRAIT()        (IS_IPAD() && UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication] statusBarOrientation]))
#define IS_NOT_POWERFUL(x)      ([x hasPrefix:@"iPhone1"] || [x hasPrefix:@"iPod1,1"] || [x hasPrefix:@"iPod2,1"])
#define IS_NOT_VERY_POWERFUL(x) ([x hasPrefix:@"iPad1"] || [x hasPrefix:@"iPhone2"] || [x hasPrefix:@"iPod3"] || [x hasPrefix:@"iPod4"])
#define IS_VERY_POWERFUL(x)     (IS_NOT_POWERFUL(x) == NO && IS_NOT_VERY_POWERFUL(x) == NO)