Racer: Fix weird water splashes after waypoint placement
Does not affect official racer, as only waypoint placement is touched.
The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "HelpPageLobbyViewController.h"
@implementation HelpPageLobbyViewController
@synthesize scrollView;
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
self.scrollView = nil;
}
// on iPhone the XIBs contain UIScrollView
- (void)viewDidLoad {
if (IS_IPAD() == NO){
scrollView.contentSize = CGSizeMake(self.view.frame.size.width, 650);
scrollView.maximumZoomScale = 4.0;
scrollView.minimumZoomScale = 0.75;
scrollView.clipsToBounds = YES;
scrollView.delegate = self;
}
[super viewDidLoad];
}
- (IBAction)dismiss {
[UIView animateWithDuration:0.5 animations:^{
self.view.alpha = 0;
} completion:^(BOOL finished){
[self.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0];
}];
}
@end