project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15431 8504fee3b601
parent 13166 ba5c794adae3
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import "SingleWeaponViewController.h"

@interface SingleWeaponViewController ()
@property (nonatomic, strong) NSString *trPath;
@property (nonatomic, strong) NSString *trFileName;
@end

@implementation SingleWeaponViewController
@synthesize weaponName, description, ammoStoreImage;

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

#pragma mark -
#pragma mark View lifecycle
- (void)viewDidLoad {
    [super viewDidLoad];

    self.trPath = [NSString stringWithFormat:@"%@", LOCALE_DIRECTORY()];
    self.trFileName = [NSString stringWithFormat:@"%@.txt", [HWUtils languageID]];
    // fill the data structure that we are going to read
    LoadLocaleWrapper([self.trPath UTF8String], [DOCUMENTS_FOLDER() UTF8String], [self.trFileName UTF8String]);

    quantity = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
    probability = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
    delay = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
    crateness = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));

    NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos_base.png", GRAPHICS_DIRECTORY()];
    UIImage *img = [[UIImage alloc] initWithContentsOfFile:str];
    self.ammoStoreImage = img;

    self.title = NSLocalizedString(@"Edit weapons preferences",@"");
}

- (void)viewWillAppear:(BOOL) animated {
    [super viewWillAppear:animated];

    NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
    NSDictionary *weapon = [[NSDictionary alloc] initWithContentsOfFile:ammoFile];

    self.description = [weapon objectForKey:@"description"];
    const char *tmp1 = [[weapon objectForKey:@"ammostore_initialqt"] UTF8String];
    const char *tmp2 = [[weapon objectForKey:@"ammostore_probability"] UTF8String];
    const char *tmp3 = [[weapon objectForKey:@"ammostore_delay"] UTF8String];
    const char *tmp4 = [[weapon objectForKey:@"ammostore_crate"] UTF8String];

    // if the new weaponset is diffrent from the older we need to update it replacing
    // the missing ammos with 0 quantity
    int oldlen = strlen(tmp1);
    for (int i = 0; i < oldlen; i++) {
        quantity[i] = tmp1[i];
        probability[i] = tmp2[i];
        delay[i] = tmp3[i];
        crateness[i] = tmp4[i];
    }
    for (int i = oldlen; i < HW_getNumberOfWeapons(); i++) {
        quantity[i] = '0';
        probability[i] = '0';
        delay[i] = '0';
        crateness[i] = '0';
    }

    [self.tableView reloadData];
}

- (void)viewWillDisappear:(BOOL) animated {
    [super viewWillDisappear:animated];
    [self saveAmmos];
}

- (void)saveAmmos {
    quantity[HW_getNumberOfWeapons()] = '\0';
    probability[HW_getNumberOfWeapons()] = '\0';
    delay[HW_getNumberOfWeapons()] = '\0';
    crateness[HW_getNumberOfWeapons()] = '\0';

    NSString *quantityStr = [NSString stringWithUTF8String:quantity];
    NSString *probabilityStr = [NSString stringWithUTF8String:probability];
    NSString *delayStr = [NSString stringWithUTF8String:delay];
    NSString *cratenessStr = [NSString stringWithUTF8String:crateness];

    NSDictionary *weapon = [[NSDictionary alloc] initWithObjectsAndKeys:
                            quantityStr,@"ammostore_initialqt",
                            probabilityStr,@"ammostore_probability",
                            delayStr,@"ammostore_delay",
                            cratenessStr,@"ammostore_crate",
                            self.description,@"description",
                            nil];

    NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
    [weapon writeToFile:ammoFile atomically:YES];
}

#pragma mark -
#pragma mark Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
    return 2;
}

- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    if (section == 0)
        return 2;
    else
        return HW_getNumberOfWeapons();
}

// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier0 = @"Cell0";
    static NSString *CellIdentifier1 = @"Cell1";
    NSInteger row = [indexPath row];
    UITableViewCell *cell = nil;

    if (0 == [indexPath section]) {
        EditableCellView *editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
        if (editableCell == nil) {
            editableCell = [[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
                                                    reuseIdentifier:CellIdentifier0];
            editableCell.delegate = self;
        }
        editableCell.tag = row;
        editableCell.selectionStyle = UITableViewCellSelectionStyleNone;
        editableCell.imageView.image = nil;
        editableCell.detailTextLabel.text = nil;

        if (row == 0) {
            editableCell.textField.text = self.weaponName;
            editableCell.textField.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
        } else {
            editableCell.minimumCharacters = 0;
            editableCell.textField.font = [UIFont systemFontOfSize:[UIFont labelFontSize]];
            editableCell.textField.text = self.description;
            editableCell.textField.placeholder = NSLocalizedString(@"You can add a description if you wish",@"");
        }
        cell = editableCell;
    } else {
        WeaponCellView *weaponCell = (WeaponCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
        if (weaponCell == nil) {
            weaponCell = [[WeaponCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1];
            weaponCell.delegate = self;
        }

        CGFloat theScale = [[UIScreen mainScreen] safeScale];
        int size = 32 * theScale;
        int corners = 8 * theScale;
        int x = ((row*size)/(int)(self.ammoStoreImage.size.height * theScale))*size;
        int y = (row*size)%(int)(self.ammoStoreImage.size.height * theScale);

        UIImage *img = [[self.ammoStoreImage cutAt:CGRectMake(x, y, size, size)] makeRoundCornersOfSize:CGSizeMake(corners, corners)];
        weaponCell.weaponIcon.image = img;
        weaponCell.weaponName.text = [NSString stringWithUTF8String:HW_getWeaponNameByIndex(row)];
        weaponCell.tag = row;

        [weaponCell.initialSli setValue:[[NSString stringWithFormat:@"%c",quantity[row]] intValue] animated:NO];
        [weaponCell.probabilitySli setValue:[[NSString stringWithFormat:@"%c", probability[row]] intValue] animated:NO];
        [weaponCell.delaySli setValue:[[NSString stringWithFormat:@"%c", delay[row]] intValue] animated:NO];
        [weaponCell.crateSli setValue:[[NSString stringWithFormat:@"%c", crateness[row]] intValue] animated:NO];
        cell = weaponCell;
    }

    cell.selectionStyle = UITableViewCellSelectionStyleNone;
    return cell;
}

- (CGFloat)tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
    if (0 == [indexPath section])
        return aTableView.rowHeight;
    else
        return IS_ON_PORTRAIT() ? 208 : 120;
}

- (NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
    NSString *sectionTitle = nil;
    switch (section) {
        case 0:
            sectionTitle = NSLocalizedString(@"Weaponset Name", @"");
            break;
        case 1:
            sectionTitle = NSLocalizedString(@"Weapon Ammuntions", @"");
            break;
        default:
            DLog(@"nope");
            break;
    }
    return sectionTitle;
}

#pragma mark -
#pragma mark Table view delegate
- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    if (0 == [indexPath section]) {
        EditableCellView *editableCell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
        [editableCell replyKeyboard];
    }
}

#pragma mark -
#pragma mark editableCellView delegate
// set the new value
- (void)saveTextFieldValue:(NSString *)textString withTag:(NSInteger)tagValue {
    if (tagValue == 0) {
        // delete old file
        [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName] error:NULL];
        // update filename
        self.weaponName = textString;
        // save new file
        [self saveAmmos];
    } else {
        self.description = textString;
    }
}

#pragma mark -
#pragma mark WeaponButtonControllerDelegate
- (void)updateValues:(NSArray *)withArray atIndex:(NSInteger)index {
    quantity[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:0] intValue]] characterAtIndex:0];
    probability[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:1] intValue]] characterAtIndex:0];
    delay[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:2] intValue]] characterAtIndex:0];
    crateness[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:3] intValue]] characterAtIndex:0];
}

#pragma mark -
#pragma mark Memory management

- (void)dealloc {
    free(quantity); quantity = NULL;
    free(probability); probability = NULL;
    free(delay); delay = NULL;
    free(crateness); crateness = NULL;
}

@end