project_files/HedgewarsMobile/Classes/SquareButtonView.m
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15431 8504fee3b601
parent 12872 00215a7ec5f5
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import "SquareButtonView.h"
#import <QuartzCore/QuartzCore.h>


@implementation SquareButtonView
@synthesize ownerDictionary, colorIndex, selectedColor, colorArray;

- (id)initWithFrame:(CGRect)frame {
    if ((self = [super initWithFrame:frame])) {
        self.colorIndex = 0;
        self.selectedColor = 0;

        self.colorArray = [HWUtils teamColors];

        // set the color to the first available one
        [self nextColor];

        // this makes the button round and nice with a border
        [self.layer setCornerRadius:7.0f];
        [self.layer setMasksToBounds:YES];
        [self.layer setBorderWidth:2];
        [self.layer setBorderColor:[[UIColor darkYellowColor] CGColor]];

        // this changes the color at button press
        [self addTarget:self action:@selector(nextColor) forControlEvents:UIControlEventTouchUpInside];
    }
    return self;
}

- (void)nextColor {
    self.colorIndex++;

    if (self.colorIndex >= [self.colorArray count])
        self.colorIndex = 0;

    NSNumber *colorNumber = [self.colorArray objectAtIndex:colorIndex];
    [self.ownerDictionary setObject:colorNumber forKey:@"color"];
    NSUInteger color = [colorNumber unsignedIntValue];
    [self selectColor:color];
}

- (void)selectColor:(NSUInteger) color {
    if (color != self.selectedColor) {
        self.selectedColor = color;
        self.colorIndex = [self.colorArray indexOfObject:[NSNumber numberWithUnsignedInteger:color]];

        self.backgroundColor = [UIColor colorWithRed:((color & 0x00FF0000) >> 16)/255.0f
                                               green:((color & 0x0000FF00) >> 8)/255.0f
                                                blue: (color & 0x000000FF)/255.0f
                                               alpha:1.0f];
    }
}



@end